Il titolo che ha dato i natali ai CRPG anni novanta che tutti amiamo torna col seguito del titolo che li ha praticamente reinventati.
Quel Wasteland che appassionò migliaia di giocatore nel 1988, aprendo la strada ai giochi di ruolo in cui le scelte dei giocatori cambiano in modo irreversibile l'esperienza di gioco.
Baldur's Gate, Icewind Dale, Planescape: Torment, Daggerfall, la seconda e la terza trilogia di Ultima sono tutti titoli illustri che hanno tratto ispirazione dal prodotto di Interplay.
Brian Fargo oggi rilancia il brand grazie a Kickstarter, con un video di presentazione che con grasse risate spiega perchè ci è voluto così tanto tempo per riproporsi sul mercato.
In brevissima si potrebbe definire come il vero seguito di Fallout 2!
Wasteland 2 su Kickstarter (click)
Il progetto è stato fondato con successo con una bella cifra astronomica!
Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. The original Wasteland was the inspiration for the FALLOUT series of games, and the first RPG to allow players to split parties for tactical considerations, to face players with moral choices, and to make them deal with the consequences of their actions. It was the first to provide far more than the one-key-for-one-lock style of puzzle solving. It was groundbreaking, which is why IGN named it one of the top 25 PC games of all time, Computer Gaming World named it the Adventure Game of the year in 1988, and it was short-listed for inclusion in the Smithsonian Institution's current "Art of the Computer Game" exhibition.
Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more. It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.
You all get a Wasteland Sequel in October of next year! Not only did we meet the highest funding goal ever on Kickstarter, we did it in 2 days! I know we can't believe it either.
Through the support of our amazing fan community we will be localizing the game into French, German, Italian, Spanish, Russian, and Polish. For anyone in those territories that want to help with this, please look for information on our Forums.
At the $1.5 Million level we will be adding a Linux version along with the Mac OS X version. We know that the Linux community is a very dedicated and internet-active group, so we hope their support will help us make that goal.