Legend of Grimrock
Frequently Asked Questions
What is this game?
It’s a dungeon crawl game with great atmosphere, puzzles, combat and RPG elements. Here’s a little more detail on the basics of the game.
What platforms are you going to release on?
We release on Windows first, followed by Mac and iOS. Other platforms might be possible too, after we get the game shipped on those three platforms first.
When is the game going to be released?
We are working hard to release by the end of the year 2011. Mind you though that this is our goal, not an absolute promise.
Will you release on all platforms simultaneously?
The odds are that we will first release on a single platform, followed closely by the others.
Who are you?
We are a four member team of game industry veterans with combined experience of more than 30 years in creating commercial games. We have worked on Max Payne 2, Alan Wake, Shattered Horizon and various versions of 3DMark Gamer’s Benchmark. Here’s a post with more dirty details!.
Is the game turn based or real time?
We feel that real time works better with the game we are making. It goes well with the atmosphere of the game since the player can be surprised by creeping monsters and the mood of the combat is more intense. Timing is an essential tactical element and our puzzles also benefit from working in real time. Real time gameplay also helps us differentiate from a number of other dungeon crawl games that have been released over the years.
Will there be a character generation system?
In addition to picking from a roster of preset characters, we intend to include a character generation system too.
How many enemy types is there?
As many as we can churn out. Our goal is about 15 for the initial release.
Will the game feature randomly generated dungeons
The idea is intriguing and something we’ve talked about but it’s out of the scope of this project. Maybe someday…
Will there be a level editor?
Most likely at some point but not immediately with the initial release. We are fully concentrating on making a great game first.
Will the game have an automap?
Yes. It won’t be in-your-face though so you can easily ignore it if you so wish.
Will you make it easier to pick-up all the used missile weapons from the floors? Auto pick-up?
We’ll definitely make it easier. We’re thinking of making the missiles stick on the monsters when you hit them so you can pick them up in a single convenient pile
Will new dungeons or expansions be released after release?
Yes, if there is enough demand for them and the initial release is successful enough to keep us going.
What are the Windows PC system requirements?
The bare minimum is a DX9 graphics card and Windows XP.
What engine are you using?
Our own engine.
Is the game going to be digitally distributed?
Yes. The game will be downloadable only.
Is there a mailing list I can subscribe to?
Not at the moment, sorry! In the meanwhile you can follow our Facebook page, Twitter feed or subscribe to this blog’s RSS feed.
Where do I sign up for beta testing?
We haven’t decided yet on how we will handle the beta: whether it will be an open beta or closed or what the overall scope and size of beta testing will be in the first place.
Where can I preorder this? Can I donate?
We’ll have to wait a little closer to release to get a clear answer on preordering. Largely, it depends on which distributors we’ll end up working with. Collecting donations is unfortunately a little tricky to arrange due to Finnish legislature; not anyone can go around collecting money from poor unsuspecting folks. It’s possible, though, that we’ll put up some merchandise for sale at some point.
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Modificata da DEVIL 2604, 17 September 2014 - 09:50 PM.