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[3DS] Bravely Default: Flying FairyNuovo gioco di Square Enix
Started By Soma, 13 September 2011 05:36 AM
#36
Inviato 29 February 2012 - 03:53 AM
nello sviluppo è coinvolto Silicon Studio, noto per 3D Dot Heroes:
http://www.siliconer...ravely-default/
http://www.siliconer...ravely-default/
#38
Inviato 29 February 2012 - 11:51 PM
#40
Inviato 28 March 2012 - 05:22 PM
Lo scenario writer di Bravely Default è Naotaka Hayashi, lo stesso di Steins;Gate e Chaos;Head.
http://andriasang.co...fault_scenario/
http://andriasang.co...fault_scenario/
#41
Inviato 30 March 2012 - 04:00 PM
Oltre a quelli postati da fondente ci sono altri screens qui:
http://andriasang.co...efault_screens/
compresa qualche info:
http://andriasang.co...efault_screens/
compresa qualche info:
Tiz is a kind and just 16-year-old who somehow manages to survive when his home town is sucked into a giant hole that opens up in the ground. He meets the game's heroine, Anies, who's out to stop the invading darkness that follows the disaster. Setting off on his journey with Anies, Tiz is deeply saddened that he was unable to save his sole relative, his little brother.
The world shots show a kingdom in the center of a desert which houses a shrine for the wind crystal. The kingdom developed through wind power, but now the wind has stopped, and power is attained through day and night manual labor. The people also struggle because of rampant piracy and control of water by corporate interests.
#42
Inviato 03 May 2012 - 08:23 PM
Info e scansione relativi al sistema di job (da acquisire dai rispettivi boss facenti parte della classe):
http://andriasang.com/con0w5/bravely_default_job_masters/As one would expect of a retro-styled Square Enix RPG, Bravely Default has a job system. But the playable characters aren't the only ones with jobs. This week's Jump reveals that the game's enemies, or at least some of them, have jobs too.
The magazine introduces us to three members of an air patrol in the military of Ertania, a super power that targets followers of the crystals. The three enemies are out to arrest Anies, the game's heroine who travels in search of a means of freeing the wind crystal from the darkness that has engulfed it.
The three enemy boss characters are listed in the magazine not by name, but as "White Mage," "Black Mage," and "Monk." By defeating "job masters" like these three, you'll be able to obtain new jobs for your characters.
When you change your character's job, you'll change the character's battle style, and gain access to the job's special abilities. The character's clothing will also change.
Jump's report is, as usual, lacking specifics, but based off the few details in the magazine, it seems that the job system is central to Bravely Default, and job changes will be a major part of the play experience. We'll hopefully get a more detailed report following the break.
#44
Inviato 22 May 2012 - 06:12 PM
Confermata la presenza delle summon ed inoltre la durata del gioco (senza contare il materiale opzionale) si dovrebbe attestare sulle 60-70 ore:
http://andriasang.com/con13g/bravely_default_play_time/Square Enix's 3DS RPG Bravely Default Flying Fairy delivers a healthy dose of classic-styled RPG gaming. And it's quite a big dose, it seems. The game's official Twitter revealed today a 60 to 70 hour play volume.
A later post clarified that this figure is the time it will take you to get to the credits. Fully completing the game may take longer.
Bravely Default's promotions have been heavily tied to its AR features. But this seems to be just a minor part of the game. AR-based content takes up around 1% of the game.
Other posts at the Twitter feed revealed that the game has summons with elaborate visualizations.
Also, the game will probably not get a special 3DS system (special systems are common for major Square Enix releases). The Twitter feed noted that the game's promotions, including demos, have focused on current 3DS owners.
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