“I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, ‘How about making it so that Link will not show up?’,” Yoshiaki Koizumi remembers. “He wanted to make it a first-person game.”
“He wanted to make an FPS (first-person shooter),” Iwata added.
“Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective.”
Fonte: nintendonews
In breve, il presidente della Nintendo Satoru Iwata ha spiegato che in origine Miyamoto voleva fare di Oot un gioco in prima persona. Il modello di Link sarebbe stato rimosso dallo schermo e la visuale sarebbe stata in prima persona, sul modello degli fps. Miyamoto ha poi deciso che l'idea non era visivamente interessante
