Producer: Bandai Namco
Developer: Tales Studio
Releases: 8 settembre 2011 (jap), agosto 2013 (usa e eu)
As detailed in that article, Xillia features character designs by both Kosuke Fujishima and Mutsumi Inomata, two primary Tales series character designers. Fujishima created the game's male main character, Shuto Matis (voiced by Tsubasa Yonaga). Inomata created the game's female main character, Mira Maxwell (voiced by Miyuki Sawashiro). This use of two main characters is a first for the series according to Jump.
The trailer lists animation from Ufotable, music from Motoi Sakuraba and, as detailed in Jump, a theme song from Ayumi Hamasaki. Two directors are listed: Asana Inoki (director of Tales of Symphonia Dawn of the New World) and Naoto Miyadera (previous work on Symphonia and Abyss). The game's producer is Hideo Baba.
The site lists Xillia as due for PlayStation 3 release in 2011. As always for the Tales series, the genre is some sort of phrase that describes the game's theme. This time, the genre is listed as "揺るぎなき信念のRPG," which I'm going to take a shot at translating as "RPG of Steadfast Convictions."
Famitsu's report says that you'll select one of the two main characters. You'll then experience the story for the character that you've selected.
4gamer reports that the game will use the DR-LMB (Double Raid Linear Motion Battle System). This system has the two main characters teaming up for combat.
The 4gamer report also lists the game's world as "Liese Maxia," a world in which humans, demons and spirits reside together.
At the event, Namco Bandai made some fuss about the use of Jpop legend Ayumi Hamasaki for the game's theme song. Hamasaki has prepared a song exclusively for Xillia.
Tales of Xillia
Character Design: Mutsumi Inomata (ToG), Kosuke Fujishima (ToV)
Animation Production: ufotable
Music: Motoi Sakuraba
Theme Song Artist: Ayumi Hamasaki
Lead Game Design: Yoshimasa Tanaka (ToH)
Battle Game Design: Kenji Anabuki (ToV)
Lead Programming: Toyokazu Endo (ToV)
Sound Programming: Shuji Ikegami (ToV)
Lead Scripting: Satoshi Kohama [sp?] (ToG)
Lead Character Model Artist: Masahiko Musha (ToV)
Lead Monster Model Artist: Satoshi Nakamura (ToV)
Lead Map Model Artist: Yuko Kajihara (ToV)
Lead Event Demo Artist: Hisato Ito (ToG)
Lead Effect Artist: Natsuko Taki (ToV)
Lead 2D Graphic Artist: Yuri Suzuki (ToV)
Scenario Writer: Daisuke Kiga [sp?] (ToG)
Storyboard & Event Direction: Yasushi Shibu (ToG)
Art Director: Daigo Okumura (ToV)
Director: Naoto Miyadera (ToS/TotA), Asana Inoki (ToS:KoR)
Production Producer: Shinichiro Okamoto
Producer: Hideo Baba
Famitsu has a big feature this week on Tales of Xillia. The big surprise: the game will switch the perspective from the overhead view of past titles to a behind-the-back view.
Jump Festa didn't have any details on Xillia, but Famitsu makes up for it this week!
This seems like it could be part of a greater attempt at reality, as even the buildings and other objects in town are full sized, giving a great sense of scale as you explore.
The magazine has screenshots showing the game's fields, which are said to have some elements that will get adventurers excited. Quick load times are one area of focus.
The magazine lists five key words for the game:
* Liese Maxia: The name of the game world. The world has spirits, but people cannot see them until they have been converted into solid form.
* Spirit Power: This is like electricity in our world. It can be used for lighting and is also the power source for ships.
* Spirit Maxwell: I'm not sure what this is.
* La Sugaru (ラ・シュガル) & A Juuru (ア・ジュール): These are the names for the two large countries in Liese Maxia. They're fighting a great war. The latter appears to be a developing nation.
(Note: the romanizations or the country names are probably waaaaay off. The world name is official, though.)
Battle details include mention of "AC," or "Assault Counter." As you perform attacks, you'll deplete your AC. Until this reaches 0, all your attacks are connected.
The game will also use something called "Link Mode," apparently for linking up your characters during the fight (I believe there was some mention of this during the game's announcement last week). When in Link Mode, the character you're controlling is the master. The linked character will team up to surround the enemy, block, and so-forth.
There's somewhat of a separation in ages for the main characters who were introduced last week. Male lead Jude (not "Shuto," as I wrote in an earlier story) is 15-years-old. Female lead Mira is 20. Jude looks up to Mira and wants to be able to help her. He encounters her while investigating some strange happening.
Mira is said to be capable of summoning the four great spirits.
One of the major announcements last week was that Jude and Mira are designed by different character designers, respectively Kosuke Fujishima and Mutsumi Inomata. In an interview this week, producer Hideo Baba says that the two character designers are designing an equal number of characters for the game.
Judo and Mira are no longer by themselves in the world of Liese Maxia. Namco Bandai has revealed a new character for Tales of Xillia through this week's Weekly Shounen Jump.
The character's name is Alvin (in Japanese, アルヴィン), a skilled mercenary who wields one of those combo swords and guns everyone is talking about these days. Jump lists Alvin as the game's third party member. The character is voiced by Tomokazu Sugita.
Like main male lead Judo, Alvin is a design from Kosuke Fujishima. Xillia features character designs from both Fujishima and Mutsumi Inomata.
For those keeping score at home, the next Tales of Xillia character is a girl, but she was designed by Kosuke Fujishima. It seems that there was some belief that Mutsumi Inomata would be doing all the girl designs while Fujishima did the male designs, but this is apparently not the case.
This week's Shounen Jump introduces us to Elise Lutas and her talking, and moving, teddy bear Tippo. Elise is voiced by Yuki Horinaka. Tippo is voiced by Haruna Ikezawa.
Elise, whom Jude and Milla first encounter in a small village somewhere, is a master spirit wielder. She isn't all that good with conversation, and is particularly scared of first encounters.
Tippo is always in her company. In addition to speaking human speech, Tippo also serves as Elise's weapon in battle and will bite enemies.
Jump also introduces a gameplay system this week: the partner personalized support system. When in link mode, which pairs your player controlled character with another character, you'll have access to special support skills dependent on the partner character.
Jude, for example, has Restore. When the character you're controlling is struck down by the enemy, Jude will recover your HP.
Milla's skill is Bind. She'll bind the enemy with a certain percentage success rate. If the enemy is in a dizzy state, the success rate jumps to 100%.
The latest character for the PS3 RPG is Rowen J Ilbert, a Mutsumi Inomata design. Rowen is voiced by Mughito.
A 62-year-old butler in the high class Sharl family, Rowen always has a calm demeanor about him. In tense moments, he'll use humor to calm things down.
Rowen will fight alongside you during battle. He's a specialist at long distance spirit-based attacks, but can also use his saber for close attacks.
Because I'm sure you want to know, Rowen is 175cm tall.
As with past Tales games, skits are conversations carried out between characters. The three types you'll find in Xillia are Fighting Chat, Long Chat and Short Chat.
Fighting chat is for conversations during battle. In the upper left of the screen, you'll see the characters chatting it up through illustrations from Ufotable, makers of the game's anime cut scenes.
Long Chat is the same old type of skit that has featured in past Tales games.
Short Chat is for when you're moving about. In the lower left corner of the screen, you'll see a character icon with text. Unlike the other two skit types, it's unclear if this one is voiced or just text-based.
Famitsu shows one area where the Fighting Chat is used. In Xillia, you can use the d-pad to swap out your characters -- not switch between characters who are already on the battle field, but swap in another party member to join in on the fight. In an example shown in the magazine, we see Jude come in to take over for Mira. This triggers a Fighting Chat with Jude saying some stuff as he enters.
There's one major limitation for the character swapping feature: you can't use it on characters who are dead. This applies to both sides of the swap.
Famitsu also provides a closer look at Rowen, the 62-year-old Mutsumi Inomata designed character who was first revealed in Jump earlier this week. Rowen is a butler in a high class family. He has great knowledge and good judgement.
During battle, Rowen is an advanced spirit user and has the ability to "tune" his skills after they're cast. Famitsu gives the example of Rowen's Splash move, a water current that Rowen can freely adjust.
One of the central elements in the Tales of Xillia battle system is "Link Mode," where you link up the character you're currently controlling (the "master" character) with another party member. The linked character will provide you with support, including character-specific moves.
We previously provided looks at the character-specific support moves for when you've linked up with Jude and Mira. In case you missed out, Jude has a Restore move which he'll use to recover you if you get knocked out by the enemy. Mira has a Bind move which will bind the enemy.
This breaks the enemy's guard. The enemy also has a greater chance of becoming paralyzed from Alvin's attack.
Leia: Item Steal
When the enemy is down, Leia will quickly approach it and steal an item with certain frequency.
Rowen: Auto Magic Guard
When the enemy uses a spirit attack on your character, Rowen will automatically use Magic Guard. When in this state, you can freely move your character around.
Elise: Tipo Drain
If you manage to get an enemy into the air, Elise's companion Tipo will approach it with certain frequency and drain its HP and TP, giving the HP and TP to your character.
Looks like you can also create items in this game.
-By handing over ingredients to the shop, it'll get growth point and can level up the shop.
-Leveling up the shop may make the items cheaper and after reaching a certain level, the shop will sell new products.
-Seems like the point given per items, as shown in the picture.
You can rotate the camera 360 degrees.
Nachtigal I. Fan (CV: Houchuu Ootsuka)
52 years old. 190 cm. The current king of La Shugall. He srenghten his dictatorship for his ambition to unify the world. He used to be third prince but ascends to the throne after suppressing his brothers' civil war. Used to be in military in his young days.
Ival (CV: Shoutarou Morikubo)
16 years old. 165 cm. He's been serving Milla since he's young. Good at fighting will dual blades. A Miko (Priest?) of Maxwell.
There are five shop types in Tales of Xillia: item shop, weapon shop, armor shop, accessory shop and food shop. The shop types rise in level as you work through the game. Increased level makes new items appear at the shops, and also lowers the price of older items.
There are two primary ways to increase a shop type's level. First, you can simply buy items.
As a more active approach, you can select to build the shop. The build option is below the normal buy and sell options you see when visiting a shop. Select the build option, and you'll be able to give materials to the shop, increasing the shop's experience points and eventually arriving at a level up.
Shop growth is shared throughout the Xillia world. So, if you raise the experience and level of the weapon shop type anywhere, the resulting price and items will be available at all weapon shops throughout the world.
Save Anywhere and Go Anywhere in Tales of Xillia
Namco Bandai is equipping Tales of Xillia with some convenient features. Dengeki PlayStation (via Sokuho) details a few of these features in this week's issue.
First up is a quick save feature. You can stop and restart play anywhere via a single quick save slot. Of course, the game has standard saves through save points as well.
Also sure to come in handy is the game's warp feature. Once you've taken possession of the world map, you can press R3 to call out the map and select a previously visited location for instant transport.
Dengeki also details some of the game's battle controls (in case you want to practice over the next couple of weeks -- nothing to be ashamed about!). During battle, you can make your character freely run around the battle field by holding L2 and moving with the analogue stick. You can select your current link character (the character who's linked up to your currently controlled character as a partner) via the d-pad, canceling the connection by pressing up.
A few of Dengeki's editors were able to play the game in advance and delivered quick impressions. One editor used Jude as his main character and got through 29 hours of play. He praised the feeling of scale for the world and the good tempo. He feels the character setting and development are top for the series.
-15th anniversary game
-Hideo Baba is the producer
-Daigo Okumura did the illustration, and is in charge of the art design
-Developed by Tales Studio
-Deciding on a character designer and artist to do the theme song
smentito nome Unitia:
As reported at Gpara, Baba said of the new PS3 game, "It seems that the title 'Tales of Unitia' is being rumored on the internet, but it's not this name. We create the titles for the series once we've firmly set the story's message. We're in a state where the formal title has yet to be set."
altro commento del producer Baba:
Baba said "Using the visual technology that we've accumulated, we will make a title that we would not be ashamed of calling a 15th anniversary game. We'd like to retain the good points of the series and include new play elements to create a title like never before."