#2
Inviato 27 July 2009 - 12:03 AM
"One of the most interesting parts of the recent Nokia Games Summit was its Mobile Game Innovation Challenge award, which shone the spotlight on three exciting new game ideas.
The winner was Ghostwire, a suitably spooky augmented-reality game from Swedish developer A Different Game that involves viewing the real world through your mobile (via its camera) and hunting for ghosts."
"Ghostwire is a pretty basic game mechanic in the background. The core mechanics are that of a collection game, sort of like Pokemon, but combined with aspects from adventure games, and wrapped in a more abstract alternate reality presentation"
"To write about it in a game concept is one thing, but actually realising it will be a big challenge. We're going to work a lot on the visualisations of the ghosts. It won't be too obvious, though - it'll be more about abstract shapes and mists and stuff like that.
Plus we're going to work a lot on the sound design, so hearing the ghosts will help you to find them"
"So in the most basic implementation, we're using the phone as a pure motion-detection device. If you remember a game called Mosquitos a few years ago, it used a similar mechanic. You'd see mosquitos apparently flying around in the space around you, and if you turned around and back again, you'd see the same mosquito.
So that's the mechanic we're using in the most basic implementation, but we have done some prototyping on more complex shape recognition that enables us to place certain ghosts close to light sources, or even detect the shape of a TV monitor or LCD screen, so we could have ghosts appearing as if they're coming out of the monitor"
Fonti:
Joystiq
Kotaku
Pare un gioco esclusivo per DSi, in arrivo anche per cellulari.
The winner was Ghostwire, a suitably spooky augmented-reality game from Swedish developer A Different Game that involves viewing the real world through your mobile (via its camera) and hunting for ghosts."
"Ghostwire is a pretty basic game mechanic in the background. The core mechanics are that of a collection game, sort of like Pokemon, but combined with aspects from adventure games, and wrapped in a more abstract alternate reality presentation"
"To write about it in a game concept is one thing, but actually realising it will be a big challenge. We're going to work a lot on the visualisations of the ghosts. It won't be too obvious, though - it'll be more about abstract shapes and mists and stuff like that.
Plus we're going to work a lot on the sound design, so hearing the ghosts will help you to find them"
"So in the most basic implementation, we're using the phone as a pure motion-detection device. If you remember a game called Mosquitos a few years ago, it used a similar mechanic. You'd see mosquitos apparently flying around in the space around you, and if you turned around and back again, you'd see the same mosquito.
So that's the mechanic we're using in the most basic implementation, but we have done some prototyping on more complex shape recognition that enables us to place certain ghosts close to light sources, or even detect the shape of a TV monitor or LCD screen, so we could have ghosts appearing as if they're coming out of the monitor"
Fonti:
Joystiq
Kotaku
Pare un gioco esclusivo per DSi, in arrivo anche per cellulari.
#9
Inviato 27 July 2009 - 10:32 AM
ovviamente la struttura non sarà articolata oltre ogni dire, ma l'idea pare interessante.
io credo che lo prenderò, per testarlo.
da qui poi ovviamente si potrà sperare nello sviluppo di qualcosa di ulteriore, magari in prossime incarnazioni delle feature e delle tecnologie usate qua.
io credo che lo prenderò, per testarlo.
da qui poi ovviamente si potrà sperare nello sviluppo di qualcosa di ulteriore, magari in prossime incarnazioni delle feature e delle tecnologie usate qua.
#11
Inviato 27 July 2009 - 10:51 AM
non so, questo discorso non riesco a condividerlo fino in fondo.
cioè, hanno pensato nuove feature aggiutive, meno male che poi le sostengono con idee interessanti.
oppure non avrebbero dovuto aggiungerne?
il discorso del "avrebbero dovuto metterle prima tutte" non esiste. altrimenti si entra in un loop temporale per cui nessun hardware ha senso, perchè dopo ne escono altri
io dico che ad oggi il DSi non mi interessa tanto. ma se sostengono le nuove feature con un buon numero di proposte (bei giochi Ware, bei giochi camera) allora magari inizia ad interessarmi e ci faccio un pensiero.
altrimenti, vado avanti con il mio Lite.
cioè, hanno pensato nuove feature aggiutive, meno male che poi le sostengono con idee interessanti.
oppure non avrebbero dovuto aggiungerne?
il discorso del "avrebbero dovuto metterle prima tutte" non esiste. altrimenti si entra in un loop temporale per cui nessun hardware ha senso, perchè dopo ne escono altri
io dico che ad oggi il DSi non mi interessa tanto. ma se sostengono le nuove feature con un buon numero di proposte (bei giochi Ware, bei giochi camera) allora magari inizia ad interessarmi e ci faccio un pensiero.
altrimenti, vado avanti con il mio Lite.
#12
Inviato 27 July 2009 - 10:59 AM
Sembra interessante, spero che esca per DSWare però.
Stanno lavorando in modo tale che i fantasmi vengano associati a fonti di luce e forme diverse, viene fatto l'esempio del riconoscimento della forma del televisore in modo tale che il fantasma esca da lì dentro a tipo The Ring.
Stanno lavorando in modo tale che i fantasmi vengano associati a fonti di luce e forme diverse, viene fatto l'esempio del riconoscimento della forma del televisore in modo tale che il fantasma esca da lì dentro a tipo The Ring.
#15
Inviato 27 July 2009 - 02:49 PM
Swedish developers ‘A Different Game’ have announced that they are bringing their popular mobile phone game ‘Ghostwire’ to DSiWare.
The game utilises the DSi’s camera to scan your home (or wherever you are playing) to use as the games background. When you locate some spirits, it is your job to find out why they are haunting you and try to make peace with them.
It seems like a unique idea for a game by using the camera on the DSi and we hope more developers follow suit with innovative ways of using the new DSi’s feature.
Hit the link for an image showing how the game will look scanning its surroundings and for the press release from the developers.
The Swedish games studio A Different Game today announced that they have begun development of the augmented reality game “Ghostwire” for the new Nintendo DSi platform. Using the DSi’s built-in cameras, the game allows you to find and hunt ghosts seen through the camera lens and projected onto the real world.
Ghostwire is a collection- and adventure game, where you use your handheld device to communicate with ghosts. Your portable device is used as a portal to the astral plane, and helps you find and collect ghosts that exist all around you. In your quest you use real tools, such as the built-in camera and microphone, as well as abstract ones like a “frequency modulator” for tuning in ghosts. Once you find the spirits, you document them and find out why they haunt our world. They can also give you riddles to solve. Ultimately, you can help them to find peace.
“The Nintendo DSi platform is perfect for this game” says Anders Bergman, lead game designer of Ghostwire. “This allows us to enhance the integrated real-world experience with the combination of camera, microphone and touch screen.”
Ghostwire received a lot of attention last year, when it won 1st prize in Nokia’s N-Gage Mobile Games Innovation Challenge 2008, and was later nominated in two categories in the International Mobile Gaming Awards (IMGA) 2009. Since then, the game has been in development by A Different Game for various smartphones and handheld devices.
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