Sviluppatore: Tales Studio (Team Symphonia)
jap: 7 agosto 08
asian (only jap): 14 agosto 08
usa: 26 agosto 08
asian (con inglese): 4 settembre 08
pal: 26 giugno 09
jap: 17 settembre 2009
da play magazine:
Japan's most popular non-Square-Enix RPG series comes to Xbox 360
Article writ by Nick Des Barres
"On a freezing, rainy day in January, play editors Nick Des Barres and Dai Kohama were invited to Namco Bandai's Tokyo offices for an exclusive glimpse at a top-secret new project, the existence of which had only been made known two weeks before: Tales of Vesperia. A stunning 720p teaser trailer released to the net on the last day of 2007 confirmed that Japan's third- most popular RPG series was going gloriously next-gen, with an aesthetic that can only be describe as "living anime". The trailer made it clear we were dealing with a high-def game, and to paraphrase a statement made by director Yosh[ito] Higuchi in the days following the teaser's release, "that can only mean one of two systems."
Imagine our surprise when we entered a Namco Bandai conference room to find an elaborate shrine-like display of the Tales series's past triumphs...and a lone Xbox 360. The company has been famously high on Microsoft's 'box of late, blessing it with games like Beautiful Katamari, Ace Combat 6, and Eternal Sonata, but the Tales series represents what is arguably the most valuable non-anime brand the company controls in Japan. And it goes without saying, Japan hasn't been too hot on 360. While the revelation of platform proved a shock, so did the quality of the game-but for completely different reasons. Tales of Vesperia manages to trump Ubisoft's Naruto and Namco's own Japan-only iDOLM@STER visually, with jaw-dropping next-gen cel shading and huge, expansive background vistas that seem straight out of a Studio Ghibli film. Best realtime 3-D anime visuals ever? Take a look at these screens and get back to me.
What can we expect from the game itself? More trademark RPG excellence from Team Symphonia (responsible for Tales of Symphonia on Gamecube, and Tales of the Abyss on Playstation 2), with instantly- likeable characters, cunning puzzle dungeons, and, of course, frenetic, pyrotechnic, fighting game-inspired realtime action battles. Vesperia will mark the series's tenth anniversary in North America, and Namco is promising for the first time ever to put real muscle behind its English release. Both Symphonia and Abyss are generally considered to be among the finest J-RPG localizations of all time, so it would seem safe to assume this game will be just as good, if not better. As to when this role-playing animextravaganza might be spinning in our Xboxen, the teaser trailer touted only a release date of "2008" (Namco's lips are sealed on the matter, but the smart money for the initial Japanese release would seem to be fourth quarter).
We wish we were able to tell you more about Tales of Vesperia, but play necessarily walked into Namco Bandai's lair as information virgins, armed only with what we could clean from watching the one minute, fifty-second teaser for hours on end. Although director Higuchi and producer Tsutomu Gouda were unforthcoming with many details (such as the names of any characters besides protagonist Yuri and apparent antagonist Flynn), they were surprisingly candid about other aspects, including the reality of the Xbox 360's current situation in Japan and the perception of the Tales series around the world. It was clear they are very excited about their new baby, and it was impossible not to get swept up by their enthusiasm."
"This magnificent city would seem to be hero Yuri's home town, protected from monsters that run rampant beyond its borders by a huge, translucent barrier visible in the sky overhead."
"Tales of the Abyss's popular "FR-LMBS" battle system has evolved into "EFR-LMBS": Appropriately enough, "Evolved Flex-Range Linear Motion Battle System"."
"Vesperia's cast of protagonists revealed so far. The hero is dark-haired Yuri, described as an "empathetic" youth with a "fully-formed personality" (to contrast with the traditionally immature heroes of previous Tales)."
- ToV uses the EFR-LMB battle system
- there can be twice as many enemies in a battle as Abyss
- there will be huge enemies as well
- there's also some sort of weapon synthesis system, you find materials and power up your weapons
- you won't be able to play co-op over XBL
- and there won't be items that are only distriburted through DLC
- although, for really hard to get items, you could buy them over DLC instead... that's a "possibility"
- there could be rankings for minigames and various Tales stats like max combo, etc
- the opening theme singer is Japanese, but they're keeping the same singer for the overseas version
info in ita:
- Stavolta la barra overlimit (già presente in abyss) sarà comune a tutti i personaggi e raggiungerà quattro livelli. Si potrà scegliere se usarne anche tutte e 4 le barre o solo una (o due), variando alcuni benefici.
- Il sistema di skill permetterà di imparare mosse come la possibilità di utilizzare le skill a mezz'aria, il backstep ecc.
- A livello di contenuti, dovrebbe essere il più grande dei tales, e pure il livello di difficoltà medio della serie verrà alzato.
- skit tutti doppiati in inglese. Persino la theme song sarà lasciata (a differenza del symphonia per wii), ma in inglese, composta e scritta (entrambe le versioni) da bonnie pink.
- possibilità di cambiare le strategie per il party, riguardo le overlimits.
- oltre che con attacchi e difesa, sarà possibile far aumentare la barra overlimits, con le skills.
- importante l'uso dei fatal strike, che consentono di togliere grosse quantità di hp, e l'acquisizioni di migliori oggetti e/o materiali.
- non meno di 40 ore, per finire la prima volta, la quest principale.
- il concept design di Rapide è stato realizzato dai tizi di Radiant Mythology
- oltre un'arma principale, ogni personaggio avrà un'arma secondaria, da cui potrà imparare, come per quelle principali, le skill. Ad esempio Estelle usa lo scudo, mentre Rapide la catena che si porta in giro ecc.
- presente un sistema che farà variare le condizioni metereologiche, ma non random.
altre info in inglese:
- Cos-Titles are obtained through main story, sub event and mini games
- Attachment are accessories you can equip and they change the appearance as we already know. They are obtained through synthesis, depending on the materials you have. Each character has different attachment and some character even have 10 of them. Keep in mind that Attachment dont have stats boost or anything like that
- You can mix Cos and Acc together, but some combination cant be done
- Some Cos and Acc can be downloaded but they are definitely in the game as well
- The XBox Live list is international, ranking from quickest clear time, highest hits, highest damage, highest mini game points, arena...etc
- All kinds of transportation, boat, airship, flying creature...etc It seems the boat will be used for quite sometime in the game
- The world map is made of 6 continents
- Time and weather change, day, night, dusk, twilight, sunny, raining...etc There are materials and monsters that would only show up at specific time and weather, in addition, different NPC at towns and dialogue at different time and weather. Further, yes more, this also affect story events, one could get this scene during a sunny day but someone else could get the same scene during a rainy night...etc
- Making the same recipe over and over again can produce out a new recipe
- There are three difficulties known so far, and you wont succeed in secret mission if you beat the boss on Easy mode
- The gameplay time is around 50 to 60 hours, longest main scenario in the series supposedly
- After beating the game, you can unlock about half of the achievement then the REAL challenge begins
- Rare weapons, mostly made from synthesis has the Special skill(5 SP in this game), which we all know, its for Hiougi. Usually, you need OverLimits Lv3 to do so
- OverLimits Lv4 requires key item, made from synthesis. In fact, lots of key items like moon selector, limits leo(for OverLimits Lv4?) are made through synthesis. Sorcerer Ring this time around, has levels. Lower levels allow to get rid off measly tree and wood, for stuff like gigant monsters, the path will be blocked til you have a higher level Sorcerer Ring, otherwise you will run into gameover before you notice it
caratteristiche della demo sul marketplace:
-You play in Efmeed Heights, going towards Kapuwa Knoll or whatever it was called, Rita joins the party.
-Yuri, Estelle, Rita, and Repede are in the party. Karol appears in an event.
-You can use Fatal Strikes, Burst Artes, and overlimit (up to level 2).
-You can use Tokugi, Ougi, and skill changes (each has 7~9).
-Each character can equip about 10 kinds of skills.
-You can alter tactics a little bit.
-You have two recipes you can use. You have items and stuff as well.
-Top character (avatar). You can change it in the game. Repede can't be used, it's like this in the final version as well (most likely because he can't talk to people).
-You can pause the game, you can't save or load, and there's a boss fight.
famitsu 360: 9/9/8/8 - (34/40)
famitsu weekly: 9/9/9/8 (35/40)
differenze/aggiunte della vers. ps3:
*New character, Patty Fleur, voiced by Chiwa Saito.
*New Hi Ougi/Mystic Artes
*New story scenes
*New side quests
*Main story is fully voiced
*Other new voiced content (like new skits)
*Voicework is double the amount of the original
*New animated FMVs
*Content in movie to tie in with the game
*Camera angles in cutscenes for ToV are being redone.
*Abyss costumes for Yuri, Flynn and Estelle.
esempi differenze tra le due versioni:
skit e scena, rispettivamente nella versione 360 e ps3
bundle jappo (hd da 20, faceplate e script):
screens su costumi/attachment:
traduzione del blog jappo (con info e screens vari):
rispettivamente jap, usa liscia, usa limited, e ps3 jap:
Modificata da reriel, 01 July 2009 - 07:52 PM.