Path of Exile
- Genere: Action RPG (Online, free to play)
- Sviluppatore: Grinding Gear Games
- Data di uscita: TBA (attualmente in fase beta)
- Sito Ufficiale: http://www.pathofexile.com/
Il gioco è scaricabile gratuitamente dal sito ufficiale, attualmente è in open beta, questo significa che tutti possono giocarci una volta scaricato.
Caratteristiche:
LISTA GIOCATORI PCEYE:
Tra parentesi il nome dell'utente:
- Eikeran (Eike)
- Schwinda (Hanamigi)
- Caligoletto (Celtics)
- Legolandica (Vincenzinho)
- Millo_ (Millo)
- Ghostpurrp (maJ)
LINK UTILI
Skill Basate su Strenght: http://www.pathofexi...skills/strength
Skill Basate su Dexterity: http://www.pathofexi...kills/dexterity
Skill Basate su Intelligence: http://www.pathofexi...ls/intelligence
Skill di Supporto: http://www.pathofexi...lls/supportgems
Passive Skill Tree Online: http://www.pathofexi...sive-skill-tree
Passive Skill Tree Offline: http://www.pathofexi...ew-thread/19723
Vendor Trade Recipe: http://en.pathofexil.../Vendor_Recipes
Unique Items List: http://www.pathofexi...ew-thread/12056
Guida al Crafting: http://www.pathofexi...ew-thread/54003
Quest Walkhrough: http://www.pathofexi...ew-thread/12241
Location Map: http://www.templeofe....exile-game-map
Quest rewards: https://docs.google....rowsperpage=250
Forum Index: http://www.pathofexile.com/forum/
End Game maps: http://en.pathofexil...i.com/wiki/Maps
Theorycraft e Meccaniche: http://www.pathofexi...ew-thread/11707
Developer Forum Tracker: http://www.gggtracker.com/
SOCIAL
Twitter: http://twitter.com/pathofexile
Facebook: http://www.facebook.com/pathofexile
Reddit: http://www.reddit.com/r/pathofexile
Youtube: http://www.youtube.c...r/grindinggear/
PORTING
MacOSX: http://www.pathofexi...ew-thread/48708
Linux (WINE): http://www.pathofexi...iew-thread/8980
Come funziona il loot:
LOOTING MECHANICS
We initially announced that looting is free-for-all in Path of Exile. Players would be able to see and pick up any items that dropped.
It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.
As we saw here and here, many players really objected to this.
Several legitimate problems with free-for-all looting were raised:
- Ranged players are unable to get to the items in time.
- Items might just get scooped up by one player with substantially lower latency than the other players.
Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.
We're proposing the following system:
- All white text items are free-for-all.
- All magic/rare/unique/currency/gem items are allocated to a nearby player for a very small amount of time.
- All players can see the item, and a countdown of how much time remains until it's available to anyone is shown.
- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.
- The time would be increased by the time it takes for the character to run to the item. An item allocated to a ranged player might unallocate after two seconds, for example.
- It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.
- The allocation times can be lower or non-existent in hardcore or cut-throat leagues.
Players who wanted an allocated looting system will hopefully be happy that this system mitigates item loss due to latency and travel distance.
Players who wanted a free-for-all looting system will hopefully be pleased - with this system they can take any item they want if the allocated player is not paying attention to the drops.
This is a concept based on feedback only. It's not locked in stone, but we like the direction it's going in.
What do you guys think about this suggestion? Please don't just post "allocated sucks", or "I won't play if it's free-for-all".
- Chris[GGG Games]
Video Gameplay della beta
Modificata da DEVIL 2604, 27 October 2013 - 02:53 PM.
Aggiunto link alle quest rewards