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Mario + Rabbids: Kingdom Battle [Topic Ufficiale]DLC Donkey Kong Adventure dal 28/06/18

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#31
ROcK

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  MARIO + RABBIDS: KINGDOM BATTLE - ANOTHER HUGE ROUND OF RUMORED INFO

 

The following info comes from unnamed sources at Ubisoft:

 

- development started three years ago 
- Ubisoft was the one that came up with the idea, and went through the standard pitching process to Nintendo execs 
- seems like the title may have been in the works for Wii U at first 
- being made by both Ubisoft’s Paris and Milan divisions, with the core creative direction being handled by Milan 
- Nintendo is overseeing development and approving ideas, but have been very accepting and quick to approve ideas 
- game features surreal, self referential gags 
- at one point, there was a hulky Donkey Kong themed rabbid serving as one of the first boss encounters 
- this rabbid has access to a pile of bananas that it can use to replenish its health 
- to beat him, you have to cut off his food supply to prevent him from recovering 
- the DK rabbid will dab periodically if it lands an attack correctly 
- when the boss faints, the rabbid cosplaying as Princess Peach in your party takes a selfie with him 
- the 8 playable characters each have an individual skill tree of sorts for developing special abilities 
- each start with a base skill that they can later improve, in addition to learning new ones 
- Mario has a passive ability which enables him to automatically fire at an enemy if they enter his field of vision 
- some of these powers are common across multiple characters 
- there are unique ones like Peach’s powerful ability to inflate enemies using a foot pump until they explode 
- online suite was being tested several months back, although this mode was inaccessible in the test builds 
- additional mode named ‘Arena’ was spotted in the test UI 
- prototypes feature a mode dubbed ‘amiibo machine’, but the details behind it remain a mystery 
- Ubisoft is producing prototype figurines of some of the game’s characters, which may turn out to be amiibo 
- this game was originally intended to be unveiled during Nintendo’s January Switch event 
- the reveal got pushed back in order to let the game get some more polish 
- it will be revealed at E3 2017, and could see release in August or September



#32
TangorFopper

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ysfEix-cXvh1aKCRLqSiqR3GDb1snJsNuO7e3tEq

 

Amiibo del gioco?



#33
ROcK

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MARIO + RABBIDS: KINGDOM BATTLE - FULL FACT SHEET

 

 

 

 

 

A CRAZY TACTICAL ADVENTURE .Release Date: August 29, 2017
Mario and his friends will use never-before-seen weapons to engage in combat with their foes. With an arsenal of more than 250 weapons with unique statistics and specificities, players will choose how best to equip each of their eight heroes. 
Turn-based gameplay allows players to take the time they need to position their heroes and unleash their actions. 
Play additional co-op challenges with a friend in local multiplayer, featuring three levels of difficulty. Share a pair of Joy-Con™ controllers or use your Nintendo Switch™ Pro Controllers.



#34
ROcK

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GRANT KIRKHOPE COMPOSING FOR MARIO + RABBIDS KINGDOM BATTLE

#35
Faber-Castell

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Com'è bello.

E che stile.



#36
ROcK

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ysfEix-cXvh1aKCRLqSiqR3GDb1snJsNuO7e3tEq

 

Amiibo del gioco?

 

esistono queste statuine ma non sono amiibo



#37
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In 2002, Davide Soliani had discovered that Shigeru Miyamoto, legendary Nintendo games designer, was in his home town of Milan.

He spent days calling around hotels to find out where Mr Miyamoto was staying. When he finally discovered it, Davide camped outside the hotel in the rain for 10 hours to meet him.

12 years later, in 2014, Soliani would meet Miyamoto again. Only this time, he is the creative director at Ubisoft Milan, and now he's pitching the Mario creator a game that combines the Mushroom Kingdom with the crazy world of the Raving Rabbids.

 

"When me and my team were told to work with Nintendo, with a game that could feature both Mario and the Rabbids, we immediately understood it was a lifetime opportunity," Soliani says. "We spent night and day working on the best way to merge those two worlds together, and find something unique for both Mario and the Rabbids.

 

"We did a new genre. As tactical fans, we loved the idea of using them to propose something new for turn-based gaming. A different approach. But at the same time, we wanted to stay true to the Mario universe. That's why we wanted to mix tactical combat phases with adventure phases. We put together posters, and came up with the enemies and the tone.

"It is a dream come true for us, not just as game developers, but also as players"

David Soliani, Ubisoft

"Three and a half weeks after that internal meeting, we took the opportunity to create a small prototype and present it to Nintendo. When I finally met Mr Miyamoto, the creator of my favourite game and the inspiration of my whole career, I felt like I was divided in two - the passionate Nintendo player, and the Ubisoft creative director. I was split between the urge to ask for an autograph, and the responsibility to represent the game in the most professional way.

"He told us that he was impressed, so it went well, but he kept asking us how it was possible for us to have Mario and Luigi in our game, because they look identical to the Nintendo ones. But the truth is, even if we had just three and a half weeks to come up with that prototype, we decided to recreate Mario and Luigi from scratch. We looked at all the Nintendo games we could, to make sure we translated their essence into our game. And I do believe that it was in that precise moment that we truly convinced Nintendo about our passion and our commitment. "

 

"After that, everything happened at light speed. We met the Nintendo guys with Kyoto several times, and we flew up with code".

 

Xavier Poix, MD of Ubisoft's French studios adds: "Miyamoto was very enthusiastic about three things. First, our understanding of the Mario universe; second, our new take on a game genre that hadn't been covered that much, and finally, the passion of the developer, especially Davide.

"It was the starting point of a strong relationship between teams in Milan and Paris, and the team in Kyoto at Nintendo. It led to the creation of a unique tactical adventure game.

 

"To be able to work and twist the Mario universe, has been a true recognition of the strong ties and the mutual respect that we share with Nintendo."

 

The next thing Soliani did, as a passionate Nintendo fan, was secure some classic Nintendo talent to work on the game. This included award winning composer Grant Kirkhope, the musician behind the Donkey Kong 64, Banjo Kazooie and GoldenEye scores.

 

"The guy fell in love with the game so much, that my phone would ring - several times - at 3am," Soliani notes. "It was just Grant saying: 'Hey Davide, check out the different pieces of music I have sent you.' I tried to explain to him several times that we are in Europe, and he is in LA, and there was a seven-hour difference and it was night. But it was useless. It is just a small example of how this game has been an incredible journey. And how Mario + Rabbids Kingdom Battle has become a labour of love. It is a dream come true for us, not just as game developers, but also as players."

Mario + Rabbids: Kingdom Battle was part of Ubisoft's E3 press conference. It launches on Nintendo Switch on August 29th.

 

http://www.gamesindu...higeru-miyamoto



#38
Ganonz

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Devo ammettere che ero un po' scettico su questo progetto, dopo i trailer e video che sono emersi ieri dopo la conferenza ubisoft penso proprio che per me sarà d1!!



#39
jello biafra 2

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Non gli avrei dato un centesimo di fiducia invece sembra gran bello!

 

Intanto è un mix tra Tactics Ogre e UFO Enemy Unknown ma con qualche elemento action/puzzle ambientale a là Nintendo e quindi già così vince a mani basse.

 

Poi tecnicamente è granitico: dettagliatissimo, pulitissimo, fluidissimo, con una resa di superfici e materiale eccellente e animazioni impeccabili.

 

Lo stile Rabbids è perfettamente integrato in quello Nintendo, anzi in realtà esteticamente è un gioco 100% Nintendo con dentro i Rabbids nintendizzati e ciò è strabene.

 

Infine è sviluppato con grande passione e convinzione da gente che non esegue un compitino ma fa il gioco della vita e quindi sarà quantomeno curatissimo e con una visione molto chiara dietro.

 

Insomma, mi hanno davvero stupito, non ci avrei mai creduto.



#40
ROcK

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io aspetto le recensioni per decidere. il genere mi piace.

la realizzazione tecnica pure.



#41
Watanabe

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E' un xcom con Mario e i Rabbids. 

E' fatto bene.

Potrei farci un serio pensierino.



#42
TangorFopper

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In 2002, Davide Soliani had discovered that Shigeru Miyamoto, legendary Nintendo games designer, was in his home town of Milan.

He spent days calling around hotels to find out where Mr Miyamoto was staying. When he finally discovered it, Davide camped outside the hotel in the rain for 10 hours to meet him.

12 years later, in 2014, Soliani would meet Miyamoto again. Only this time, he is the creative director at Ubisoft Milan, and now he's pitching the Mario creator a game that combines the Mushroom Kingdom with the crazy world of the Raving Rabbids.

 

.....

 

http://www.gamesindu...higeru-miyamoto

 

Solo per questo dovrebbe essere Day1 per noi italiani.

Dobbiamo sostenere i prodotti che arrivano dalla nostra penisola. :)



#43
Claydol

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mvZzUc3.jpg


Modificata da Clyde, 13 June 2017 - 09:31 AM.


#44
matteo1977

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Ma che bello è sto gioco?

#45
Barbierino_Roncobilaccio

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Collector al d1. Massimo supporto a questo team.


Inviato dal mio iPhone utilizzando Tapatalk




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