information from US preview:
- We play the role of a certain Ethan, who goes to Dulvey (Louisiana) to find his missing wife.
- RE7 is no longer a zombie game. The title focuses on psychological horror.
- At least three bosses, one of which will drive his car at the same time.
- The episode ples focused exploration.
- Inventory still limited in place.
- Manual and unlimited backup. By completing the game, it will be possible to unlock the Asylum difficulty with a limited backup number.
- Ammunition is more limited than ever, pushing to favor escape.
- The weapons confirmed for the moment: knife, pistol, shotgun, magnum, flamethrower and chainsaw.
- The members of the Baker family are immortal, but can be stunned after a number of bullets.
- A lot of jumpscares.
- Developers want to push in the B-series horror movies of the 80/90, rather than in the Hollywood trip of RE5 & 6.
- The Ethan watch will be used to check your health and other interface elements.
- Most of the optional but interesting objects (weapons, improvements ...) are cages, asking to find well hidden pieces.
- Return keys specific to certain types of doors.
- The chests will also be there.
- Presence of a new type of enemy, Holoforms, similar to Hunters in their behavior and asking to be dismembered to kill them.
- There will be "psychostimulants" to help find hidden objects.
- The puzzles will be there, but for what has been seen in the previews, they seem quite simple.
- We'll never see Ethan's face.
- There are a lot of VHS scattered in the game, some of which contain some kind of mini-games, allowing to unlock new elements to understand the scenario.
- Among the collectibles (in addition to VHS): 32 documents, 18 old pieces (to buy improvements) and 20 figurines.
- Many references to the first Resident Evil, and even to the following ones, sometimes very surprisingly (but embargo on the spoils).
- Despite the change of style, it will arrive in more than a moment that you really feel the atmosphere Resident Evil.
- There is only one auto-save function: before each boss, and in normal difficulty only.
- The lifetime should vary between 14 and 16h.
- A mysterious character will call you often via phones.