Inguaribile ottimista
fossero minimamente lungimiranti punterebbero ad uscire prima di natale ma immagino non riescano
Shounen jump introduce altri due personaggi del party, due nuovi mostri, e ci da le prime info sul battle system:
Battle System
- The PlayStation 4 version uses a “Free Movement Battle” system where you can freely move the character and viewpoint. There is also an “Auto Camera Battle” system in which you can enjoy an immersive battle.
- The 3DS version has a “2D Mode” in which the 2D pixel characters battle, and “3D Mode” in which the 3D characters battle.
- Both the PlayStation 4 and 3DS versions use command-based battle systems. The “Falcon Slash” and “Thwack” options can be seen in use in screenshots of the PlayStation 4 and 3DS versions, respectively.
- You can preemptively strike enemies.
- There is some sort of new element in which the protagonist is surrounded by a blue aura.
- Two new monsters, Mandra and Ocobolt, are pictured.
Characters
- Martina – The high-spirited female martial artist. “With you, we’ll protect everyone… That is my fight!”
- Rou – A mysterious old man with a white mustache. “I’ve been waiting for you to arrive.”
http://gematsu.com/2...ers-martina-rou
E' impossibile capirlo da quella semplice frase.
Sembra suggerire un battle system dove:
1) Non c'è soluzione di continuità (ovvero caricamento) fra field e battle. Ovvero puoi muoverti liberamente e combatti i nemici, quando uno si accorge di te o ne tocchi uno, sfoderi l'arma e il combattimento "comincia"
2) Le azioni vengono scelte da un menu (quindi non sarà action), però essendo che c'è un free movement questo comporta che ci sarà una barra individuale per selezionare le azioni, ovvero qualcosa di simile all'ATB di FFXII
Suona tutto come FFXII ma senza i gambit. Ti muovi liberamente nello spazio, appena la barra del "tempo" di un personaggio è carica puoi scegliere un'azione dal menu, quando il menu è aperto probabilmente il gioco va in "pausa" e tutto si ferma fin quando non selezioni l'azione desiderata. Appena fatta l'azione la barra del "tempo" comincia a ricaricarsi piano piano con una velocità variabile in base a buff, statistiche, altri fattori etc.
Potrebbe essere una cosa così, però vai a sapere cosa cappero intendono con free movement system.
Le uniche cose che possiamo carpire sono che NON sarà action ma anche che NON sarà a turni classico come i vecchi DQ.
beh non è un segreto che la staticità è un limite alle megaproduzioni oggigiorno...in questo modo le battaglie hanno un certo dinamismo nonostante siano a turni.
utilissimo ai fini del gameplay inserire pezzi in cui devi muovere il personaggio senza alcuno scopo
No comunque capisco il problema eh.. per me la miglior soluzione l'aveva trovata fallout con il vats ma capisco non sia applicabile in altri contesti
Info e immagini, in particolare sul battle system:
■ Two Ways to Battle
PlayStation 4 Version
In the PlayStation 4 version of Dragon Quest XI, you can enjoy two battle types: “Free Movement Battle,” where ou can freely move the character and viewpoint, and “Auto Camera Battle,” for battles full of presence.
—Free Movement Battles
Freely move your character.
Sneak up behind enemies.
—Auto Camera Battles
Scenes full of presence.
Offense and defense are also of major importance.
3DS Version
In the 3DS version of Dragon Quest XI, you can enjoy two battle types: “3D Mode,” where you can enjoy battles with lively moving monsters on the field, and “2D Mode,” where you can battle in classic pixel graphics.
—-3D Mode
Battle with lively moving monsters on the field.
—2D Mode
Battle with classic pixel graphics.
■ New Monsters
Mandra
A monster that looks like a plant growing from the ground that one day appeared. It is said that those who hear its war cry stop moving.
Ocobolt
A monster that looks like a small ogre. It is always surging with anger and quarrelsome.
■ Battles with Monsters
PlayStation 4 Version
Battles begin when you come into contact with a monster roaming on the field or in a dungeon. Use commands such as “Attack” and “Spell” to defeat them. When you defeat monsters, you will level up and your party will become stronger.
—Use commands like “Attack” and “Spell” in battle.
—Go into battle with an advantage by landing a preemptive strike.
—At night time, monsters may even be sleeping in the field.
3DS Version
You’ll encounter monsters as you roam around the field. Use commands such as “Attack” and “Spell” to defeat them. When you defeat monsters, you will level up and your party will become stronger.
—3D Mode: A monster will attack when it notices the protagonist.
—3D Mode: Come across monsters disguised as mushrooms. Try to land a preemptive strike.
—2D Mode: Battles will suddenly begin as you walk.
■ Spells and Abilities
Not only can you use direct attacks with weapons like swords, you can also use familiar spells and abilities in battle. Fight making the best of each character’s individuality.
PlayStation 4 Version
—“Sizzle”
—“Falcon Slash”
3DS Version
—“Thwack”
—“Tiger Claw”
■ More Battle Elements to Come
There are even more surprising new elements to battles to come. Stay tuned for more information in the future.
■ New Characters
Martina
“With you, I’ll protect everyone… That is my fight!”
Row
“I’ve been waiting for you all to arrive.”
http://gematsu.com/2...pells-abilities
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