Grazie mille Reriel, ora che sono più grandi posso dire che vedo tanta roba faiga, ottimo.
[3DS] Monster Hunter StoriesSpin-off RPG per la saga Capcom
#17
Inviato 03 September 2015 - 07:03 PM
Info:
■ Story
Our story begins in Rider Village, where our hero has competed a trial to become a Rider and is awarded the Kizuna Stone from the village leader. Together with his partner Nabiru, with whom he overcame the trial, they decide to set out for the world beyond the village.
But beyond, a looming shadow is approaching. The people are beginning to notice a serious change in their daily lives and environment. Those entrusted with their roles as Riders and Hunters will be put to the test. The key lies within the hidden power of the Kizuna Stone. A truth concerning an ancient legend.
■ World
- Hunter Village – A seaside town where Hunters reside. There are various buildings and markets, as well as a Hunter Guild ran by a Guild Master.
- Starter Field – A plain landscape abundant with nature, some ancient ruins are also visible. There is a rugged valley as well, and large scale monsters lieing in wait in the center.
- Other Locations – There are a variety of stages including hot arid sandy places, deep wooded forests, and icy caverns.
■ Battle System
Battles are turn-based. You’ll fight using “Power,” “Technique,” and “Speed” command options.
Monsters have habits so if you pay attention and read their movements, you can tell what will be advantageous in battle.
“Otomon,” friendly monsters that Riders can deepen their bonds with, have their own minds and will act at their own will. If the condition calls for it, the Rider and monster can perform a cooperation attack.
A Rider’s attack changes based on the equipped weapon. Large swords have the “Nagiharai” special skill, one-handed swords have the “Shield Bash” special skill, and so on.
Once riders build a good enough bond with their monsters, they an use the “Ride On” technique to dramatically increase their ability. Using the Kizuna Stone, you’ll be able to use stronger “Bond Techniques,” which includes different techniques depending on the monster.
■ Otomon Eggs
You can find monster eggs on the field and bring them back to the village to raise them. What kind of monsters will hatch depends on the location you find them.
■ Interview Tidbits
The following are tidbits from the interview in this week’s Weekly Famitsu:
- Since there are a lot of players that have an interest in the world of Monster Hunter, we were looking into a game in the the RPG genre that takes advantage of the setting for about five or six years. Actual development started two years ago.
- There are a lot of people who love monsters, so for this game we put the spotlight on monsters.
- I want players of all ages to play this game. We made the visuals and world setting as familiar as possible, and we’re aware the story is not too serious.
- The “Power,” “Technique,” and “Speed” command-based battles are not only games of luck. For example, the Velociprey likes to speed, etc. There are different habits for each monster. By continuously getting into battle, you’ll learn their habits.
- The hero can have a party with multiple monsters. In a battle, he can fight together with one of them. It’s also possible to change which monster you are partnered with in battle.
- The hero participates in battle but largely in a support role. The core attacks are dished out by the Otomon.
- Otomon have their own particular abilities, and there are cases when you can go places you normally can’t by making use of them.
- New areas previously not seen in the series will be depicted in this game.
- Riders form bonds with monsters, while Hunters hunt monsters. From the perspective of these opposing groups, the game will depict a deep story about the world of Monster Hunter.
http://gematsu.com/2...ils-screenshots
#18
Inviato 04 September 2015 - 07:18 PM
Artworks:
Screens:
http://www.4gamer.ne...12/20150904014/
ovviamente su 3ds non lo si giocherà con questa risoluzione
#30
Inviato 26 May 2016 - 10:38 PM
La data d'uscita jap è stata fissata per l'8 ottobre e costerà 5,800 yen. Di seguito la cover, i dettagli su amiibo, preorder bonus ed un nuovo trailer:
Capcom will also release three Monster Hunter Stories Amiibo figures alongside the game that will let players obtain special Otomon (monsters) in-game. The Amiibos include: “One-Eyed Rathalos and Rider (Female)” and “One-Eyed Rathalos and Rider (Male)” for 1,800 yen each, and “Nabiru” for 1,200 yen. Capcom is planning to release a second set of Amiibos this winter.
Limited quantities of the game will include a “Rathalos” costume for Nabiru. If you have Monster Hunter Generations save data on your 3DS, you’ll receive the bonus “Dinovaldo” costume for Nabiru and one-handed sword for the protagonist.
The game will also have various shop-specific Otoman bonuses.
Capcom also announced a collaboration with musician DAIGO for a costume and weapon in the game.
There’s a collaboration with Pompompurin, too, who will appear in the form of a costume for Nabiru.
http://gematsu.com/2...october-8-japan
Leggono questa discussione 0 utenti
0 utenti, 0 ospiti, 0 utenti anonimi