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#1321
TangorFopper

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E' aperto solo a statunitensi e canadesi?

 

Pare di si.



#1322
TangorFopper

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Monolith sta cercando personale per un gioco action.

This is a brand new project that will offer something different from Monolithsoft's usual brand image. It is a new challenge they are tackling. They are looking for programmers and battle planners for the action portion of the game, specifically people who have experience in action games and able to handle responsive combat.

This is definitely a fantasy action RPG.

http://m.neogaf.com/...d.php?t=1421702

#1323
TangorFopper

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https://www.monolith.../bg-joblist.jpg

bg-joblist.jpg

Wow.

Monolith x FROM?


Modificata da TangorFopper, 21 August 2017 - 08:03 AM.


#1324
joyntex

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questa è una bombetta niente male

N mi sta facendo impazzire in questa gen 

almeno per quanto riguarda il sw interno stanno dando tutto



#1325
Guest_xexereYe

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Un nuovo Golden Sun?

 

Però poi anche basta RPG, per me :)



#1326
TangorFopper

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Un nuovo Golden Sun?

 

Però poi anche basta RPG, per me :)

 

Parla di action.

"responsive combat".

La descrizione cade a pennello su Dark Souls. :P



#1327
Luxor

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Ma Speriamo!!!



#1328
The Big Boss

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figa no please , basta giochi stile souls :doson:



#1329
Chea996

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figa no please , basta giochi stile souls :doson:

 

ANche a me non fanno impazzire ma... Vuoi mettere?!

WSYBnMT.png



#1330
The Big Boss

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ANche a me non fanno impazzire ma... Vuoi mettere?!

Spoiler

 

 

A me non è che non piacciano , è che ultimamente su quella falsa riga ne sono usciti troppi ... per almeno 2/3 sarebbe meglio limitarsi o si ritorna all'era PS360 dove ci stavano solo FPS praticamente .. l'artwork è bello ma sembra sempre di vedere DS1 .. io spero con tutto il cuore sia un RPG o qualcosa di simile .



#1331
Manu&Oscar

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Square Enix annuncia che Fear Effect Reinvented (remake dell'originale uscito su PS nel 2000) è in arrivo su Switch nel 2018.

http://nintendoevery...switch-in-2018/



#1332
Guest_TheBlackWolfeYe

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Monolith Soft reflects on moving from Namco to Nintendo

Monolith Soft wasn't always a Nintendo studio: the company was more closely tied with Namco, but became a Nintendo subsidiary in 2007.
As part of Monolith Soft's overhauled website, an interview was published with co-founder and executive producer Hirohide Sugiura. A portion of the talk covered Monolith Soft shifting from Namco to Nintendo, and what that whole situation was like! You can read the translation below, courtesy of Siliconera.
 
After the establishment that was funded by Namco (now Bandai Namco Games), Monolith Soft had become a subsidiary of Nintendo following a stock transfer in 2007, please share more details from the time.
  • Hirohide Sugiura, Executive Producer: "When Monolith Soft was established, it was actually Namco founder Masaya Nakamura who took great care of us.
  • Nakamura-san's thoughts on creation was very relatable, he treated us well, and talked to us about all kinds of things. After his retirement, there was a new atmosphere which is a given, but I felt there was a change from Nakamura-san's grand ideas."
That was evident in the merger of companies, change of management, and such. It must have been a difficult matter.
  • Sugiura: "It really was, and we couldn't deviate too much from one or the other. However, when we were given the choice, we had a strong feeling of wanting to continue making something original, which was also one of the reasons we started the company in the first place, so we wondered what should we do? 
  • That's when we received consultation from Nintendo's then-managing director Shinji Hatano: Hatano-san told us 'Just go out there and make something that can't be found elsewhere in the industry, something original with an independent spirit.' That was just the thing Monolith Soft looked to accomplish, and that's when it was decided that we would become a subsidiary of Nintendo."
That was certainly a major moment of divergence for Monolith Soft. Did you have any feelings of uncertainty?
  • Sugiura: "It would be a lie to say that I wasn't feeling any uncertainties. There was the worry about only being able to make games on Nintendo's platforms after becoming a Nintendo subsidiary. That meant we wouldn't be able to make PC games!
  • Jumping into an environment with such a restriction was certainly one of the challenges. However, after taking those feelings of uncertainty to Nintendo, they were very understanding, and challenged us with 'Let's make something for this one hardware with only this much time and this many people.' I think only Nintendo would come up with something like that in today's industry, and I believe that our mindset of let's keep thoroughly creating and see how far we can get was made possible because Nintendo had our back."
Do you feel any kind of change since becoming a Nintendo subsidiary?
  • Sugiura: "That would be a change in consciousness. If the content isn't good enough then Nintendo won't green-light the commercialization, and that's a hurdle we naturally raised on our own. Everyone had the level of consciousness that asked 'Is the quality good enough like that?' and I believe it was quite a change from the time Monolith Soft first started.
  • This change (in the level of consciousness) was made possible thanks to the environment provided from being a subsidiary of Nintendo, and looking at it in an administrative point of view, the most important thing is finding the right balance".

Modificata da TheBlackWolf, 21 August 2017 - 05:03 PM.


#1333
Guest_TheBlackWolfeYe

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GAMESCOM 2017 - MULTIPLE NINTENDO-RELATED TITLES UP FOR AWARDS

Best Console Game (Nintendo Switch):
  • FIFA 18 (Electronic Arts) 
  • Mario + Rabbids Kingdom Battle (Ubisoft) 
  • Super Mario Odyssey (Nintendo) 
Best Mobile Game:
  • Danger Mouse: The Danger Games (9th Impact) 
  • Metroid: Samus Returns (Nintendo) 
Best Family Game:
  • Anki Overdrive: Fast & Furious Edition (Anki) 
  • LEGO Marvel Super Heroes 2 (Warner Bros.) 
  • Life is Strange: Before the Storm (Square Enix) 
  • Ni No Kuni II: Revenant Kingdom (Bandai Namco) 
  • Super Mario Odyssey (Nintendo) 
Best Casual Game:
  • Hidden Agenda (Sony) 
  • Mario + Rabbids Kingdom Battle (Ubisoft) 
  • Super Lucky's Tale (Microsoft)

A good range of games here, with some being made by Nintendo themselves, and others appearing on Nintendo platforms. Let's cross our fingers and hope Nintendo takes home a few awards!



#1334
ROcK

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HAL (kirby ecc) apre un nuovo team dedicato ai giochi mobile (primo titolo previsto già entro il 2017)

 

HAL OPENS MOBILE SUBSIDIARY, FIRST TITLE DUE OUT FALL 2017

 

IMG_1350.JPG



#1335
hadoken

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Ma news da Nintendo alla Gamescom ? come mai tutto questo silenzio, niente terze parti, niente trailer anche di roba già annunciata o mi sono perso delle notizie da qualche parte ?






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