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#16
Bartz

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Ma la WiiU bianca 32 GB da noi non uscirà?

Secondo me non più....è talmente poco richiesto il colore bianco che non vale la pena produrlo a quanto pare...infatti rassegnato da ciò mi sono dovuto prendere il cc pro u nero..


Modificata da Bartz, 09 December 2014 - 04:34 PM.


#17
TangorFopper

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Questo potrebbe essere interessante...o potrebbe essere QOL...

 

http://www.neogaf.co...ad.php?t=953194

 

According to Sankei Biz, Sharp (already providing Nintendo with the 3D screen of the 3DS) will provide Nintendo with a free-form display for their next handheld (they mention the 3DS or a successor) or maybe their QoL device. It's all a rumour, but quite credible if Sankei Biz is to be believed.

From the looks of it, mass production for that type of screen (not made just for Nintendo, it's one of Sharp's own projects) was supposed to start in 2017, but Sharp managed to speed things up and production will actually start in 2016. Apparently, Nintendo are experimenting with some sort of donut-shapred display.

If that free-form display is for the next handheld, I doubt we're going to see it before late 2016/early 2017 at the earliest. Same for QoL. What's more, costs for such screen will probably be quite high, and we know Nintendo like their components cheap in order to maximise profits on hardware sales... So who knows what it's all about for now.

 

140618.jpg

 

In sostanza si tratta di display che non hanno il requisito di essere "rettangolari" o "quadrati" o un'altra forma "regolare" ma possono avere una forma "libera".



#18
ROcK

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AMD chips in new gaming device

 

 

c'è anche questa news che farebbe pensare a una nuova console per fine 2016-inizio 2017

 

cmq mi auguro che non abbia davvero un display a forma di ciambella :asd:



#19
TangorFopper

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AMD chips in new gaming device

 

 

c'è anche questa news che farebbe pensare a una nuova console per fine 2016-inizio 2017

 

cmq mi auguro che non abbia davvero un display a forma di ciambella :asd:

 

Per me il display "free-form" e' per la "sveglia QOL" altrimenti gia' mi vedo il panico nei "giornalisti" di settore a dover calcolare la risoluzione dello schermo passando da un integrale tipo..

 

BBfo0.png



#20
-Eklipse della Mancia-

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Questo potrebbe essere interessante...o potrebbe essere QOL...

 

http://www.neogaf.co...ad.php?t=953194

 

According to Sankei Biz, Sharp (already providing Nintendo with the 3D screen of the 3DS) will provide Nintendo with a free-form display for their next handheld (they mention the 3DS or a successor) or maybe their QoL device. It's all a rumour, but quite credible if Sankei Biz is to be believed.

From the looks of it, mass production for that type of screen (not made just for Nintendo, it's one of Sharp's own projects) was supposed to start in 2017, but Sharp managed to speed things up and production will actually start in 2016. Apparently, Nintendo are experimenting with some sort of donut-shapred display.

If that free-form display is for the next handheld, I doubt we're going to see it before late 2016/early 2017 at the earliest. Same for QoL. What's more, costs for such screen will probably be quite high, and we know Nintendo like their components cheap in order to maximise profits on hardware sales... So who knows what it's all about for now.

 

140618.jpg

 

In sostanza si tratta di display che non hanno il requisito di essere "rettangolari" o "quadrati" o un'altra forma "regolare" ma possono avere una forma "libera".

 

Non c'era un rumor in cui si parlava di collaborazione tra Nintendo ed un'altra azienda, mesi fa?

 

Potrebbe essere Sharp, a questo puntio?



#21
-Eklipse della Mancia-

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Per me il display "free-form" e' per la "sveglia QOL" altrimenti gia' mi vedo il panico nei "giornalisti" di settore a dover calcolare la risoluzione dello schermo passando da un integrale tipo..

 

 

Basterebbe prendere un quadratino e contare i pixel all'interno :sisi:



#22
ROcK

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Non c'era un rumor in cui si parlava di collaborazione tra Nintendo ed un'altra azienda, mesi fa?

 

Potrebbe essere Sharp, a questo puntio?

 

 

sharp già produce i display del 3ds.

per questo il fatto dei display freeform può avere un qualche legame futuro con nintendo.

 

non sarebbe insomma una cosa "nuova" questa collaborazione. non mi ricordo la news che dici tu cmq ma mi sembra strano che si possa parlare di una collaborazione fra nintendo e sharp come di un rumor futuro o cmq una novità.

 

 

cmq pare che sti display costino un botto...dubito che nintendo possa pensare di metterli in una console



#23
TangorFopper

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Altra intervista del Miya:

 

http://abcnews.go.co...-movie-27699825

http://www.neogaf.co...ad.php?t=955315

 

AP: It sounds like "amiibo" has been a success since it launched with "Smash Bros." You've announced that "amiibo" will be compatible with upcoming games like "Mario Party 10" and "Yoshi's Woolly World," but how else do you see the figures being utilized in the future?

Miyamoto: We'll continue to make future games that will have functionality with the "amiibo" characters as an additional present for people who bought them. Beyond that, we're looking at how we can use the "amiibo" functionality in the future, including cards and whatnot.

AP: If you discontinue certain "amiibo" figures, will you continue to include them digitally in future games?

Miyamoto: We're not making promises for certain figures, but the way "amiibo" is designed is that certain games can have "amiibo" specifically for that game. Other games can take advantage of past "amiibo" that developers want to make their game compatible with. In the future, we have the option, if certain "amiibo" figures are no longer available in stores, to release an "amiibo" in card form with the same functionality.

AP: You recently previewed gameplay footage from next year's "Zelda" installment. What's your strategy for "Zelda" on the Wii U?

Miyamoto: One of the main things we wanted to do was go back to the open-world concept of the original "Zelda" games and design with that in mind. That's really the direction the team is going in. This time, we've brought back Link's horse, Epona, and his bow and arrow, but what we've decided is really fun is being able to freely walk around in this world and choose what you want to do and how you want to explore. I can't talk much about it, but one of the things we're working on right now is that, as you play, the world will change and be affected by what you choose to do.

AP: You're personally working on a new "Star Fox" game now. It feels like a long time since we've seen Fox piloting his Arwing. What's he up to now?

Miyamoto: I like to create gameplay mechanics more than I do stories. The story might not be too different from past "Star Fox" games, but the gameplay mechanics are going to feel very different because of the two-screen system of the Wii U with the GamePad and TV screen. It'll make for a very fun and unique way to play.

AP: There was correspondence that came out of the Sony leak that mentioned "Spider-Man" producer Avi Arad was working on a "Mario Bros." animated film. Is that true? If so, what would your role be in the film, and what do you envision a modern "Mario" film would look?

Miyamoto: I heard something about that this morning. What's interesting is that over the past 20 years, people come to us on a fairly regular basis about creating "Mario" movies. There are times that those ideas end right when they bring them to us, and other times we'll listen to presentations. It's not very unusual, and it's something we've been doing for a very long time. I don't particularly have a vision that the next iteration of "Mario" is going to be in film.

AP: Mario has been busy on the Wii U with "Super Mario 3D World" last year and now "Mario Kart 8." Is he taking the next year off? What can we expect from that franchise in the future?

Miyamoto: Since we first created Mario, people have compared him to Mickey Mouse. I've always said Mickey Mouse evolved with each evolution in animation. You saw Mickey Mouse each step of the way. From early on, I wanted Mario to be that character in the digital world, so that with each digital evolution, he was there to usher in the next era. I think that maybe when we release the next hardware system, you can look forward to seeing Mario take on a new role or in a new game.

AP: I know you're working on "Star Fox," but beyond that, will you continue to design games for the Wii U, or are you already thinking about new hardware?

Miyamoto: We're focused on providing a robust line-up of Wii U software for next year. It seems like we've managed to do that this year and people are very happy with what we've done on Wii U. For the time being, our focus is on the Wii U hardware, but Nintendo as a whole has groups working on ideas for new hardware systems. While we're busy working on software for the Wii U, we have production lines that are working on ideas for what the next system might be.



#24
TangorFopper

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Per gli appassionati di numeri ecco il dato software ed hardware Nintendo dal 1983 al 20014:

 

http://www.neogaf.co...ad.php?t=963700

 

Tra le varie informazioni:

 

(i numeri sono in milioni di unita')

 

r6bCmaLl.jpg



#25
TangorFopper

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http://www.gonintend...story&id=244641

 

Coming from Miyamoto's appearance with Smosh...

- Miyamoto has a lot of ideas what he wants to do with Pikmin, but nothing is decided yet
- Nintendo will continue to make Pikmin games
- Nintendo likes to focus on less-traditional racing games
- F-Zero may return if they come up with a controller interface that makes sense for it
- Miyamoto would like to be Yoshi if he could be one of his own creations
- Miyamoto finds that drawing is the easiest way to convey ideas to people
- he still makes quick sketches to show the team his ideas
- when drawing Mario, Miyamoto starts with eyes, then eyebrows, nose and mustache
- Miyamoto says the Splatoon devs are putting way more work into the title than he thought
- every idea the team has for Zelda Wii U, they can implement right away
- version of StarFox Wii U ready to play at E3 2015 (uscita autunnale?)
- StarFox benefits greatly from having two screens
- Miyamoto likes the look of the main character in Assassin's Creed  (WTF!)
- Miyamoto teases more games for Wii U in 2015, but can't talk about them

 


Modificata da TangorFopper, 06 January 2015 - 09:20 AM.


#26
S. Clegane

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cioè per f-zero ora devono fare un altro controller perché il paddone non ha i dorsali analogici immagino LOL



#27
ROcK

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http://www.gonintend...story&id=244641

 

Coming from Miyamoto's appearance with Smosh...

- Miyamoto has a lot of ideas what he wants to do with Pikmin, but nothing is decided yet
- Nintendo will continue to make Pikmin games
- Nintendo likes to focus on less-traditional racing games
- F-Zero may return if they come up with a controller interface that makes sense for it
- Miyamoto would like to be Yoshi if he could be one of his own creations
- Miyamoto finds that drawing is the easiest way to convey ideas to people
- he still makes quick sketches to show the team his ideas
- when drawing Mario, Miyamoto starts with eyes, then eyebrows, nose and mustache
- Miyamoto says the Splatoon devs are putting way more work into the title than he thought
- every idea the team has for Zelda Wii U, they can implement right away
- version of StarFox Wii U ready to play at E3 2015
- StarFox benefits greatly from having two screens
- Miyamoto likes the look of the main character in Assassin's Creed 
- Miyamoto teases more games for Wii U in 2015, but can't talk about them

 

 

:sisi:



#28
TangorFopper

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cioè per f-zero ora devono fare un altro controller perché il paddone non ha i dorsali analogici immagino LOL

 

Mah, non so. Non vedo F-Zero come un titolo che necessiti strettamente di controlli analogici per l'acceleratore ed il "freno".

E' Miyamoto che c'ha sta fissa che se non hanno qualche idea "nuova" non fanno F-Zero. E dire che con l'engine di MK8 gia' pronto potrebbero fare un F-Zero gia' per il prossimo Natale.

 

Certe volte mi immagino le riunioni dei giovani in Nintendo che fanno questi progetti e poi entra Shigeru canticchiando "Ti piace vincere facile?"...



#29
orlando9164

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Mah, non so. Non vedo F-Zero come un titolo che necessiti strettamente di controlli analogici per l'acceleratore ed il "freno".

E' Miyamoto che c'ha sta fissa che se non hanno qualche idea "nuova" non fanno F-Zero. E dire che con l'engine di MK8 gia' pronto potrebbero fare un F-Zero gia' per il prossimo Natale.

 

Certe volte mi immagino le riunioni dei giovani in Nintendo che fanno questi progetti e poi entra Shigeru canticchiando "Ti piace vincere facile?"...

 

:monty: :monty: :monty: :monty: :monty: :monty: :monty: :monty:



#30
Guest_Mr. PeanutbuttereYe

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Il motore di Mario Kart 8 sarebbe adattabilissimo a un F-Zero, o almeno così sembra a me profano.

A tal proposito mi chideevo se Nintendo avesse mai usato engine di terze parti  :huh: secondo me son tutti proprietari di Nintendo vista l'atipicità del Wii U






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