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#1607
Inviato 05 July 2017 - 08:06 PM
È disponibile la patch 1.03 per Ps4. Sapete se ce una lista delle correzioni?
▌Tekken 7 Version 1.03 Balance Changes
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄[Nina]
- Ivory Cutter (1+4) damage on counter hit has been adjusted.
- Siren's Kiss (f+3) damage on counter hit has been adjusted.
Note: It was previously found that Nina's Ivory Cutter on counter hit did less damage than on normal hit so that's probably what these changes are addressing.
[Lee]
- After activating the Rage Drive (d/f+3+4~f) and going into Mist Step, you can now cancel the Mist Step by pushing back or side stepping.
- Silver Cyclone Unblockable (d+3+4) damage has been reduced by 20.
- Stinging Rush to Mist Step (b+3,3~f) can now be cancelled into either back or side step.
- Mist Illusion (b+1+2 parry) recovery frames have been added by 10. (Made worse.)
[Miguel]
- Trinidad Slash (u/f+3,2,2) hitbox on the 1st hit of this string has been made bigger.
[Kuma & Panda]
- Jab Elbow Stomp (2,1,3) bug where the 2nd hit of this string's hit box would shrink after inputting the 3rd hit has been fixed.
- Killing Uppercut Grizzly Scratch (Hunting d/f+1,1) input window for the 2nd hit of this string has been reduced by 5 frames.
- Hunting to Standing (Hunting ~ Up) parrying low attacks while trying to stand up from hunting has been removed.
- Rabid Bear (fff+1+2) recovery frames have been reduced by 2. Tracking on the move has been reduced. Opponent recovers 3 frames faster after blocking this move.
[Eddy Gordo]
- Rage Art (Rage b+3+4) no longer wall or balcony breaks. Eddy now recovers 9 frames slower after hitting with the Rage Art.
- Reversao (f+3+4) reduced 'movement momentum' for your opponent after being hit by the 1st hit of this string. Pushback has been shortened.
- Mao Esquerda (d/f+1) reduced 'movement momentum' for your opponent on hit. Pushback has been shortened.
- Meia-Lua de Compasso (d/b+3+4, 4, 3) reduced 'movement momentum' for your opponent after being hit by the 1st hit of this string. Pushback has been shortened. The hitbox on the 2nd hit of this string has been made bigger.
- Helicopter (Handstand 4) reduced 'movement momentum' for your opponent after being hit by the 1st hit of this string.
Note: I'm not a Eddy player so I'm not too familiar with how exactly some of these moves got changed after hit. It's been suggested that these moves will now maybe hit more consistantly after scoring the hit with the 1st hit of these strings.
[Eliza]
- Mid-Air Divekick (Jump qcb+3) properties on hit with an airborne opponent has been changed.
- Fireball to Moon Glide (qcf+1 or qcf+2 ~ SRK 3+4) bug where her Bloody Gauge (meter) would deplete after inputting this move in a specific timing has been fixed.
- ff+4,2, qcf+1+2 bug where she can use the EX version of the move without meter has been fixed.
- ff+4,2 into qcf,qcf+1+2 bug where she can use the Super version of the move without meter has been fixed.
- 2,2 reduced 'movement momentum' for your opponent after blocking the 1st hit of this string. Pushback on the 1st hit has also been shortened. The hitbox on the 2nd hit of this string has been made bigger.
- Down Jab into while standing (d+1~F) you recover 3 frames faster after performing a down jab and then going into standing state by pushing forward.
Note: I don't have access to Eliza on my copy of Tekken 7 on Steam so no move names for the mean time.
【System Balancing Changes】
- Fixed certain characters who's throws had not properly applied the RAGE effect.
- Akuma's Hadouken will no longer allow certain Supers to armor and go right through it for a punish. (See this video clip on this funny interaction)
- Eliza not receiving any chip damage after blocking supers have now been fixed.
- Eliza not receiving any meter after hitting or getting her EX moves blocked have now been fixed.
- Various other minor system bug fixes.
#1608
Guest_Rei978eYe
Inviato 05 July 2017 - 09:14 PM
#1612
Inviato 06 July 2017 - 11:44 PM
Ragazzi ma sapete se esiste un posto dover poter contattare namco? Vorrei esporgli i miei problemi dopo la patch 1.03 e cercare di capire perchè gli avversari me li trova con estrema facilità ma al momento della sincronizzazione il tutto si risolve sempre con un nulla di fatto.
#1613
Guest_MaxbazereYe
Inviato 13 July 2017 - 11:29 AM
Il 27 Luglio arriverà in sala giochi un'update di Tekken 7 che metterà la versione Arcade alla pari di quella Console per quanto riguarda i personaggi e gli stages (spero anche che rendano disponibile per tutti Eliza giusto per completezza)
#1617
Guest_Rei978eYe
Inviato 17 July 2017 - 12:00 AM
Stage molto bello. Inoltre inserire un pg di kof e stata una bella mossa. Ma avrei preferito un pg senza spara bolle. Inoltre con tutte quelle reversal che bloccano anche le rage, non è troppo op? Cmq bel pg. Il prossimo chi sarà mk? Vf?
Quelli di VF ci starebbero benissimo ma alcuni sono già presenti in Dead or Alive 5, difficile che escano da li come esclusiva, da MK invece prenderei Jhonny Cage è cafone e ignorante al punto giusto
E comunque ora ci sono quasi 200k persone a guardare il torneo di Tekken su Twitch, mica male.
Modificata da Rei978, 17 July 2017 - 12:04 AM.
#1618
Inviato 17 July 2017 - 12:12 AM
Bello Geesone!!!
Esteticamente lo trovo stupendo, e la scena finale in cui cade dal grattacielo rifatta in HD è epicissima.
Mi fa sorridere amaramente il fatto che ci sia voluto Harada per ridare a Geese il VERO RAGING BLAST, mica quella cacata molle del XIV
Esteticamente lo trovo stupendo, e la scena finale in cui cade dal grattacielo rifatta in HD è epicissima.
Mi fa sorridere amaramente il fatto che ci sia voluto Harada per ridare a Geese il VERO RAGING BLAST, mica quella cacata molle del XIV
#1619
Inviato 17 July 2017 - 01:25 AM
Lui è ovviamente molto fico. E il fatto che sia fortemente incentrato sulle reversal (che sembrano bloccare tutto) non mi dispiace affatto. Resta comunque e purtroppo un pg estraneo alla serie (ed è un peccato perchè è decisamente molto più figo di tutti i personaggi nuovi messi insieme).
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