vorrei vederli metttere 6 gb di textures in 16 mega... lo dicevano anche della sintesi procedurale, è sparita dalla circolazione dopo due giochi...
lo diceva anche Carmack sulle sue Megatextures di Rage, che poi erano in bassa risoluzione su console...
Fatto sta che la ESRAM non fa solo ciò che dici visto e considerato che già su 360 la EDRAM con la GPU gestiva i particellari alleggerendo la CPU (stando a quanto riportano sempre su quel forum )
e aggiungo una risposta alle megatextures di Rage:
It's a big deal and a real "game changer" I believe. I think given the chance, most developers would highly prefer tile rendering then what we use today. The problem with tile rendering, there wasn't any hardware support for it. Which is why I give mad respects to John Carmack for what he was trying to do with RAGE (Virtual texturing, or software tiling). I scolded him when I purchased RAGE, but ever since AMD's announcement with hardware support for PRT beginning with the HD 7970 and going more in depth of what he was trying to do, I popped in RAGE again and noticed the the dynamic textures of the whole map....and of course some "pop-ins".
I respect Microsoft's architectural panel for applying IMO, an ingenious method for graphics...and FINALLY. It has been disappointing to see the level of details in graphics with overly powerful GPUs, but still no dynamism and details in actual gameplay. We can now make every bit of the already powerful GPUs count for almost every single detail.
Modificata da Xion, 18 November 2013 - 10:18 PM.