Genere : RPG
Developers : inXile Entertainment
Data di Uscita (stimata) : Dicembre 2014
Sito Ufficiale : https://torment.inxi...ertainment.com/
Pagina Kickstarter : http://www.kickstart...des-of-numenera
Il team inXile, gli stessi di Wasteland 2 (nonchè anche Devs di Icewind Dale, Baldur's Gate, etc etc, quando erano nell'Interplay) avviano la campagna su Kickstarter per riportare su Pc uno dei tanti migliori RPG usciti : Planescape Torment !
La campagna di Kickstarter, come da programma, è stata avviata oggi e l'obiettivo imposto per far si che il progetto sia finanziato è di 900.000 Dollari ! In pochissimo tempo si è già passata la soglia dei 200.000 dollari e hanno " solo " 30 giorni per raggiungere la somma totale.
Il nuovo Torment ha queste features :
Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system and approach similar to that of Planescape: Torment.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
- The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
http://www.youtube.com/watch?v=r4NkADMQwzg
The Cold, Calculating Jack (by Nils Hamm)
How Is Torment: Tides of NumeneraSimilar to Planescape: Torment?
We're crafting Torment with the goal of creating a gameplay experience like that evoked by Planescape: Torment (or PS:T). We want Torment to challenge, reward, surprise, and entertain you in ways that PS:T did. To do that, we examined PS:T carefully, and took these four pillars as our foundation:
- A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
- A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, "magic" is actually something surprisingly different.
- A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
- Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won't tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
Modificata da rD.Psygnosis, 06 March 2013 - 04:02 PM.