Vai al contenuto

[PS3/360/PC] Dark Souls IIAnnunciato al VGA


  • Non puoi aprire una nuova discussione
  • Effettua l'accesso per rispondere
Questa discussione ha avuto 145 risposte

#136
Spettrobianco

Spettrobianco
  • Normal Eye Fan

  • StellettaStelletta
  • Gruppo: Utente Pro
  • Messaggi: : 351

SU EDGE Myazoe ha detto questo:

 

 

"Non ci aspettiamo alcun DLC per Dark Souls II, perché vogliamo rilasciare un gioco finito, un'esperienza completa per i fan che acquisteranno il gioco dal day one", ha detto Miyazoe. "Abbiamo realizzato dei contenuti scaricabili per Dark Souls, ma non stiamo considerando la cosa per il nuovo episodio. Acquistate il gioco e potrete godere dell'esperienza completa, divertendovi come chiunque altro abbia comprato il prodotto." Il producer ha anche approfittato dell'occasione per negare qualsiasi ipotesi circa la realizzazione di una versione free-to-play di Dark Souls. "Spendere un paio di dollari per acquistare determinati oggetti non aiuterebbe l'esperienza, credo. Per ora niente free-to-play."

 

E questo:

 

"suona male ma la nostra principale priorità era semplicemente farlo arrivare su PC", ha rivelato Miyazoe a Edge su Dark Souls, "perché la gente lo voleva su PC". E poi: "il mercato PC in Giappone è così piccolo che originariamente non avevamo nessun piano su questa versione, ma la petizione ha rivelato una grossa richiesta da parte degli utenti in nord america ed Europa e nonostante la mancanza di esperienza da parte nostra su PC abbiamo cercato di fare del nostro meglio nel minor tempo possibile".

Ma starà dicendo la verità? Voi che dite?



#137
WiLD

WiLD
  • My life,my love,my drive it came from pain

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente Pro
  • Messaggi: : 24037

Dark Souls II wiki

 

http://darksouls2.wi...rk Souls 2 Wiki



#138
Soma

Soma
  • A miserable little pile of secrets

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente
  • Messaggi: : 17530

Varie informazioni da un utente di GameFAQs. C'è qualche spoiler ma sembra tutta roba delle primissime fasi del gioco, per cui io ho letto senza farmi troppi problemi :asd:

http://www.gamefaqs....uls-ii/68445852
 

Wow... Pretty mindblowing. Dat early game difficulty...

Maiden in Green!
Smoothly the Crow?
Stats changed since beta, one gone!
Punishment for disconnecting...
Ring that allows voice chat?!

Megaton:
Gestures can be cancelled!
Your character can have tattoos!
Save icon back to flame!

This is how hardcore the game is. Mechanical hints in the tutorial area are on gravestones you can read. These are breakable... Oops. Guess I'll never know what R2 does!

You can use multiple items at once now. Using five Souls of an Undead at once... Dat convenience! I assume we'll be able to offer multiple covenant items at once as well.


Major Info Blow Out! Mega super spoilers below! Read at your own risk...

THE START:
Opening cinematic is similar to Curse trailer with added scenes. Your character is told to go to Drangleic and jumps into the whirlpool. You wake up and talk to the three old ladies who help you "remember" your class, starting gift, and appearance.

CHARACTER CREATION:
Not as many classes so far, maybe 7? One new one that I noticed was Explorer who had some cool armor that featured a bird on your shoulder. I picked Sorcerer. Starting gift items were similar, HP ring, healing item, something that sounded useless. I took Human Effigy. Character creator seems much improved and has more options. I used all the pre-sets and made a smexy pink-haired girl. Seemed to be missing Twin-Pigtails... No twin-piggies, no buy...? You can add a tattoo to your character's face.

TUTORIAL:
Forest area with gravestones that tell you all the controls. Area is bright but there are those braziers you can light everywhere. Will we return here later when it's all dark...?

MAJULA:
Pretty seaside town with many NPCs already there.
The BGM for the area was...interesting.

The Emerald Herald-She tells you to become the new king and gives you an Estus flask. She hangs around the Majula bonfire in various poses. Leveling up can only be done with her, it seems. Kind of annoying that you need to warp back to Majula to level up. Maybe this changes later?

Crestfallen Man-Same character as in the comic. He talks a lot and lets you join Way of Blue. I think he said something about four powerful foes you'll run into along the way.

Armor Merchant and Blacksmith-Items are for sale but everything was too expensive for me. You were not given many free souls at this point. Perhaps there will be a tutorial boss added in so you can start with a few thousand souls. The lack of early souls ended up being an issue for me...

Cat-A nice looking cat who seems to be a Pardoner and sells some cool rings. One is a cat ring that negates fall damage. One strengthens connections to those in the same covenant. One allows you to hear the voice of your foes... Co-op and voice chat rings?!

Siegmeyer 2-A scruffy guy with a huge sword who is stuck because the door won't open.

COVENANTS AVAILABLE:
Way of Blue-Already known

Covenant of the Fittest(forgot actual name)-In this one, you win fights and receive Awestones. By offering them to the covenant, you rise on a leader board. Basically a dualist covenant with bragging rights.

THE BONFIRE:
Big changes here. You cannot level up but a new option called BURN has been added. By Burning Human Effigies you can weaken the connection to other worlds and stop invasions. So you can turn human to summon or use it at the bonfire to turn off multiplayer. You can also burn another item that increases the difficulty of the area. Self-Gravelording! This item may have been one of the starting gifts... Either that or I saw it in a loading screen.

TORCH:
Seems to have a time-limit now. I saw numbers that looked like 5 minutes.
Torch not needed in these early areas.

ESTUS:
Remember people complaining about too many Lifegems...? Heh heh heh... From trolled us hard... We will really need those! The Estus you start with only has...ONE CHARGE! You need to upgrade it to get more. Everyone will be using only Lifegems early on. I was starting to run out of them after dying a few times. Yikes!

ITEMS/GEAR:
There's a Horn item that is used to "be forgiven for unjustified disconnecting." Yankers are in trouble in this game!

Bronze Coin-Shatter this item to temporarily increase drop rates.

A brittle armor that breaks quickly but gives you a big power boost right before.

Great Scythe!

Bleeding and Dragon upgrade stones.

Looks like we have FOUR ring slots!

STATS:
Seems like the Resistance stat is gone. Back to only 9 stats. From what I remembered, it seems Agility was nerfed but also had Resistance rolled into it. Each stat also increased your HP slightly so maybe Vigor is the useless stat this time...? The stat page and menus were much improved from the Beta and have text on them now. However, they still need some work.

THE EXPERIENCE:
When picking a class, I noticed very few of the characters had shields and Sorcerer was one of them. Starting weapon was a dagger. The Soul Arrow magic was powerful but dagger and no shield was making things rough. After dying a few times I figured I'd get something better. The weapons I could buy were all too expensive and I couldn't wield them. An okay shield I had looted required 6 STR. The Sorcerer starts with 3 STR!! I had to use all my itemized souls and farm just to get those three levels! The best weapon I looted that I could use was...Broken Sword! Yes, I played for an hour with a freak'in broken sword as my strongest weapon. Prepare to die... Enemies in packs will swarm you and you have no chance. I think they've made it harder to run through the levels by using bottleneck areas. You need to be patient. I got pretty far and then died when I was trying to show off something to a friend. Then I tried to rush through and died like 3 straight times. Had to take it slow to get back to where I had gotten originally.

THE ONLINE:
The game feels super empty and lifeless without the online features. Playing this connected is definitely the way to go. Getting your messages rated may be very important early on because of the lack of healing items.

GRAPHICS:
These were a big step up from DS. Some really amazing stuff. The art style is quite different however, felt cartoonier. I noticed some hitches in the frame rate but I think it was loading going on in the background as you crossed zones.

ENEMIES:
Some really creepy ones. Those naked things with the giant...sacks... Terrifying! There are some weird rat things that follow you long distances. Some giants. Good stuff! You would also hear what sounds like ravenous beasts in the background. You never know if that means something is going to jump out at you. Very unsettling.

BRANCHING PATHS:
I was confident they were going to make the start of the game more straightforward... Trolled... Seems like there's at least four different ways you can go and they were all hard! I'm pretty sure I found the proper way and got through a forest area to the place where the first demo was. (with Turtle Knights) However, this area was altered a lot and I ended up in a totally different spot. It felt like I went pretty far, including two bonfires, but there were no bosses yet. I did see another player encounter a boss in what I assume is the "wrong way." It was a giant you face on a somewhat small platform. The player got knocked off it immediately. Since I had seen that, I didn't go that direction. There's also a cool scene where you see giant footsteps in the mud and if you follow it you find one of the giant Cyclops guys.

CONCLUSION:
Prepare to buy...



#139
Soma

Soma
  • A miserable little pile of secrets

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente
  • Messaggi: : 17530

Famitsu gli ha dato 9/10/9/9 = 37/40



#140
Soma

Soma
  • A miserable little pile of secrets

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente
  • Messaggi: : 17530

Nuovo trailer:

 



#141
WiLD

WiLD
  • My life,my love,my drive it came from pain

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente Pro
  • Messaggi: : 24037

Ecco qui una guida utile, divisa per categorie tank, aglility e caster:

StartingClassesStats.png

 

 

 

 

 

 

l'esploratore ti permette di scegliere se puntare su armi che usano la forza o armi che puntano sulla destrezza, mentre con lo spadaccino sei quasi costretto a puntare sulla destrezza, visto che h addirittura 16 fin dall'inizio.


Spadaccino/esploratore:
Punti a favore partendo con lo spadaccino:
-stamina leggermente superiore all'esploratore
-forza leggermente superiore
-destrezza molto superiore, e quindi con le armi che fanno uso della destrezza è avvantaggiato
-Intelligenza un pò superiore.

Punti a favore dell'esploratore:
-Inizia con vigore (e quindi HP) più alti dello spadaccino.
-Può trasportare più oggetti.
-E' praticamente veloce e agile il doppio...
-forza e destrezza equilibrate.
-Può imparare, un pò, più incantesimi.

Ergo, spadaccino sucks....  :sisi: 

Poi ci sarebbe il cavaliere, che è comunque più lento, e per le magie è scarso, quindi per come voglio giocare io si adatta poco.
Ok. Vado di explorer. Magari li provo prima tutte e tre, ma la scelta migliore,per come gioco, sarebbe l'esploratore.  :) 



#142
WiLD

WiLD
  • My life,my love,my drive it came from pain

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente Pro
  • Messaggi: : 24037

http://gearnuke.com/...hot-comparison/

 

La risoluzione usata è 1280x720p rispetto ai 1024x720p del primo Dark Souls e il filtro antialiasing è FXAA rispetto al AA 2x del primo Dark Souls.

Sembra che su X360 abbia un frame rate leggermente migliore ma soffre di screen-tearing assente su Ps3 che usa il vsync.

 

DarkSouls2-Comaprison-16-2.png?resize=79DarkSouls2-Comaprison-16-1.png?resize=79DarkSouls2-Comaprison-14-2.png?resize=79DarkSouls2-Comaprison-14-1.png?resize=79DarkSouls2-Comaprison-13-2.png?resize=79DarkSouls2-Comaprison-13-1.png?resize=79DarkSouls2-Comaprison-11-2.png?resize=79DarkSouls2-Comaprison-11-2.png?resize=1%DarkSouls2-Comaprison-11-2.png?resize=1%DarkSouls2-Comaprison-11-1.png?resize=79DarkSouls2-Comaprison-2-2.png?resize=798DarkSouls2-Comaprison-2-1.png?resize=798

DarkSouls2-Comaprison-15-2.png?resize=39DarkSouls2-Comaprison-15-1.png?resize=39
DarkSouls2-Comaprison-12-2.png?resize=39DarkSouls2-Comaprison-12-1.png?resize=39
DarkSouls2-Comaprison-10-2.png?resize=39DarkSouls2-Comaprison-10-1.png?resize=39
DarkSouls2-Comaprison-9-2.png?resize=392DarkSouls2-Comaprison-9-1.png?resize=393
DarkSouls2-Comaprison-8-2.png?resize=392DarkSouls2-Comaprison-8-1.png?resize=393
DarkSouls2-Comaprison-7-2.png?resize=392DarkSouls2-Comaprison-7-1.png?resize=393
DarkSouls2-Comaprison-6-2.png?resize=392DarkSouls2-Comaprison-6-1.png?resize=393
DarkSouls2-Comaprison-4-2.png?resize=392DarkSouls2-Comaprison-4-1.png?resize=393
DarkSouls2-Comaprison-3-2.png?resize=392DarkSouls2-Comaprison-3-1.png?resize=393
DarkSouls2-Comaprison-1-2.png?resize=392DarkSouls2-Comaprison-1-1.png?resize=393
DarkSouls2-Comaprison-17-2.png?resize=39DarkSouls2-Comaprison-17-1.png?resize=39
 

Modificata da Wild, 11 March 2014 - 04:55 AM.


#143
WiLD

WiLD
  • My life,my love,my drive it came from pain

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente Pro
  • Messaggi: : 24037

Recensioni:

 

Gamespot 4,5 su 5

 
  • Overcoming difficulty provides a fantastic sense of achievement
  • Fascinating world that feels like a character all its own
  • New gameplay elements make the Dark Souls experience more convenient, but not easier
  • Some bosses lack scale and eccentric design

 

 

http://www.gamesrada...souls-2-review/

 

 

 

IGN  9 su 10

 
THE VERDICT

Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Not all of the tweaks and additions worked out for the best, but with such great enemies and levels to fight and explore,Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat.

http://www.ign.com/a...-souls-2-review

 

 

 

Gamespot 9 su 10

THE GOOD
 Fantastic sense of discovery
 Lots of tweaks to the Dark Souls formula that make exploration and combat consistently rewarding
 Online features make the adventure even more unpredictable
 Tons of cool, creepy, challenging bosses

 

 Gives you minimal guidance and trusts you to triumph on your own terms
 


#144
Soma

Soma
  • A miserable little pile of secrets

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente
  • Messaggi: : 17530

Arrivato oggi :chebello:

 

d5mcmpE.jpg



#145
Kesar

Kesar
  • Eye Terminator

  • StellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente Pro
  • Messaggi: : 7796

Ma di una versione next gen si vocifera qualcosa? Non l'ho preso al day one solo con questa speranza - poi è stato accolto anche bene dalla critica - magari dopo che esce la versione pc tirano fuori una definitive edition alla tomb raider.



#146
Soma

Soma
  • A miserable little pile of secrets

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
  • Gruppo: Utente
  • Messaggi: : 17530

Annunciati tre DLC:

 

 

 

DARK SOULS II IS BESTOWED ADDITIONAL CHAPTERS WITH THE LOST CROWNS DLC TRILOGY
Three new DLC chapters known as The Lost Crowns trilogy will take you through entirely original areas to face a slew of unknown enemies, overcome diabolic challenges, and take-on fearsome bosses.
- DLC of Crown of the Sunken King will be available in Europe and Australasia on July, 22, 2014 for PC and Xbox / July 23 for PlayStation 3
- DLC of Crown of the Old Iron King is scheduled for August 26, 2014 for PC and Xbox / August 27 for PlayStation 3
- DLC of Crown of the Ivory King will conclude the trilogy on September 23, 2014 for PC and Xbox / September 24 for PlayStation 3.

A Season Pass program is also available for the entire The Lost Crowns trilogy via Steam for PC and PlayStation Network for PS3 from today.
Crown of the Sunken King, the first chapter in the trilogy, sends you on a journey to reclaim the crowns that Drangleic’s King Vendrick once owned. Crown of the Sunken King features an entirely different world within the DARK SOULS II universe, where stepped pyramids span a vast underground cavern. It is said that one of the ancient crowns lay buried deep within these dark caverns; but surely such a valued item cannot sit unguarded. Players that seek adversity and glory will be rewarded with a crown that holds the strength of lords from times long past.

 






Leggono questa discussione 0 utenti

0 utenti, 0 ospiti, 0 utenti anonimi

Logo