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Pillars of Eternity『Topic Ufficiale』Uscita 26/03/2015

- - - - - eternity pillars of eternity project eternity obsidian

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#1
Torment

Torment
  • VI: Hammerfell

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pillarsofeternity-100156060-large.png

Sito: https://eternity.obsidian.net/

First Trailer:


Dettagli:


Eternity will take the central hero, memorable companions and the epic exploration of Baldurs Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.


Races
Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization.

Classes
We give you a range of options, and a range of character slots its up to you what heroes and villains you want to make. Choose to play as one of the eleven unique classes, some familiar, some indigenous to the world of Eternity: sprint into the fray as a frenzied Barbarian, expand and master the multitude of spells in your Wizard's grimoires, use the Paladin's commands, auras, and flames of devotion to rally your party, or invoke the powerful ancestral memories of lost souls as a Chanter.

Spells and Abilities
Eternity's world is filled with living and lost souls. They bring the spark of awareness and memory to mortals, but they also hold a wealth of power for individuals who unlock their hidden potential. Druids can learn the mysteries of nature spirits to shift their bodies into animalistic forms. Rangers forge lifelong soul bonds with their animal companions to heighten their abilities and link them for life. By meditating on intense physical pain, Monks focus spiritual energy they can redirect into the world through their weapons -- or bare hands. The enigmatic Ciphers link their minds to the souls of allies and enemies to produce an array of devastating effects.

Locations
Eternity's environments are brimming with life: majestic waterfalls with great sprays of mist, rivers and lakes that raise and lower, weather effects like fog, rain, and lightning, and a day-night cycle to reflect the passage of time. Finding adventure and resolving quests are at the heart of Pillars of Eternity, but exploring the cities, dungeons, and wildernesses of the world is a rewarding adventure on its own.

Game System
Pillars of Eternity uses a custom rule system heavily inspired by classic and contemporary tabletop fantasy role-playing games. Its design strives to retain the spirit of traditional tabletop mechanics while taking advantage of the real-time processing power of personal computers. Players will recognize many familiar elements -- six attribute scores, many classic races and classes, discrete character levels, a roll-to-hit combat system, strength-based personal character inventories -- but the systems use seconds (and fractions of seconds) instead of rounds, a virtual "100-sided die" for more transparent combat mechanics, and the use of easily-understood formulas that would be difficult to calculate in a tabletop environment. The game's options are set up to show as much or as little of this information as players want, with separate difficulty settings for individual preferences players can toggle to their tastes.




Campagna Kickstarter:

Spoiler


Modificata da DEVIL 2604, 14 January 2015 - 06:54 PM.


#2
Andrea_23

Andrea_23
  • Non siamo in grado di aiutarla in queste condizioni. steam'd

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A 1.1M scatta il tag :sisi: .

#3
freisar

freisar
  • ^_^

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Se non è troppo difficile potrebbe essere interessante.

#4
Brick

Brick
  • Il fu RaR7

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Già, di questo passo in un giorno raggiungono l'obiettivo... Chissà a quanto arriveranno nei 32 giorni :D

#5
Andrea_23

Andrea_23
  • Non siamo in grado di aiutarla in queste condizioni. steam'd

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Un tizio su gaf ha calcolato 70 mioni, a questo ritmo :V.

#6
Lanz

Lanz
  • One Eye

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Io ho finanziato :D

#7
six00

six00
  • Scott ci porti su

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ma che tristezza vedere che non si trovi un publisher che voglia dare 1,1 mln dollari per fare un videogame a gente con tanta esperienza (e con un cv certamente non trascurabile).


penso che molti progetti kickstarter abbiano cmq finanziatori privati dietro. molti progetti chiedono pochi soldi, chiedono un aiuto economico ma non un finanziamento per partire. obsidian racimola l'.1,1 con kickstarter, poi vista la buona parata finanziatori privati fanno il resto. e si prenderanno la percentuale dal Digital delivery normale a prezzo contenuto.

#8
Matthia

Matthia
  • Shepard come James Kirk :)

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Appena donati 20$. Speriamo sia più simile a Planescape Torment ed Arcanum che a Baldur's Gate ed Icewind Dale.

#9
Hanamigi

Hanamigi
  • Cosa?

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Ho letto planescape torment e ho avuto il bisogno di pagare.

#10
Brick

Brick
  • Il fu RaR7

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1.1 milioni appena raggiunti, in un solo giorno! :D

#11
Habardeen

Habardeen
  • DNFTT

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E' il loro Baldsur's Gate.
L'han sempre desiderato fare.

#12
Solidino

Solidino
  • MGS4 è cacca e Kojima è una sòla.

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Notare la scritta Estimated Delivery Aprile 2014, ce ne vorrà di tempo.... :(
Cmq sia fanno delle promesse di non poco conto

esplorazione BG (il primo)
combattimenti IWD
dialoghi PT

#13
Brick

Brick
  • Il fu RaR7

  • StellettaStellettaStellettaStellettaStellettaStellettaStellettaStelletta
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Comunque, per chi non li avesse visti, hanno aggiunto i nuovi obiettivi:

1.1 million, Base Goal – Achieved!
Base game includes three races, five classes, and five companions. We have ideas for these, but we want to hear your opinions on what you'd like to see. Stay tuned to Kickstarter, our website, and our forums to join in on the conversation.
1.4 million, New Playable Race, Class, and Companion!
Expands your options for character creation and adds a companion of the new class.
1.6 million, a Mac Version of Project Eternity and The Story Grows!
We've listened and we’ll make a Mac version of the game at this tier. We're also going to add a new major storyline along with new quests, locations, NPCs, and unique loot (special histories everyone?).
1.8 million, New Playable Race, Class, and Companion!
The options grow for your main character and the roster of your motley crew expands with the addition of a new companion from the selected class.
2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".
2.2 million, a new Region, a new Faction and another new Companion! And, dare we say it... ? LINUX!
Great news, everyone! For the Tarball Knights of Gzippia out there, we'll be adding Linux support!
Also, the world of Project Eternity grows in a major way with the inclusion of a whole new faction and the territory it holds. This adds new NPCs, quests, magic items, and hours of gameplay. And yes, you got it, another companion.
2.4 million and beyond! Coming Soon!
We've been listening to your feedback, and have the following announcements:
  • DRM Free: We are looking into it! Please check back for updates.
  • Digital Only Tiers are coming!
  • PayPal is coming asap. Please be patient!
  • New $5k Tier. We are looking into a new $5k tier since it sold out so quickly! We are looking into equivalent alternatives.
Thank you fans!
Obsidian

#14
Andrea_23

Andrea_23
  • Non siamo in grado di aiutarla in queste condizioni. steam'd

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A 1.1M scatta il tag :sisi: .


Sono a 2M, direi che ci siamo :'D.

Immagine inserita

#15
rD.Psygnosis

rD.Psygnosis
  • scatolette next gen? Superiori ai Pc di fascia Altissima.

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jesus christ che screenshot :Q________________

non so se fare il pledge ora o aspettare direttamente l'uscita in Aprile 2014, che è un bel po' in la :asd:

Modificata da rD.Psygnosis, 12 October 2012 - 12:28 AM.





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