Con le scarse vendite che ha avuto The Witcher 2, non mi stupirebbe se fosse multi al lancio per PC e Console...CD Projekt è rimasta molto delusa dal PC...
Cyberpunk 2077『Topic Ufficiale』Lo Sci-fi secondo i polaccoli | Come lacrime nella pioggia
#32
Inviato 30 May 2012 - 09:17 PM
Cioè non capisco, veramente.
Ho googlato due secondi, un'intervista a caso del 16 marzo:
Atomic: I think your approach to piracy is great. I think it’s similar to the Valve approach of saying that pirates are potential customers that we haven’t catered to properly, and I think that’s the way to do it. So many developers nowadays, even ex-PC developers, seem to be moving away from the PC to multiplatform development and, say, developing for the Xbox and porting back to the PC. Why are you guys still championing the PC as a viable platform?
Mateusz: Well, perhaps because our stats show that there’s a market for those games on PC. I believe that there are really a lot of people who like playing on PC. So, not everyone has turned their backs on the PC gaming, I think. It’s not dead.
Atomic: Oh, God no. That’s what I mean; do you feel pressure to go multiplatform? Is The Witcher 2 Xbox 360 version a result of that?
Mateusz: No.
Atomic: Or is it more that you just want to get it in front of more eyes?
Mateusz: Yes. Exactly. We want to approach more customers to get the Witcher universe and the game which we think is interesting and worthwhile to more people.
http://www.atomicmpc...es-money.aspx/2
Vuoi altro?
Solo nel 2011 The Witcher 2 ha venduto 1.1 millioni di copie, arrivando al dato di 1.7 milioni di copie.
Inoltre l'anno scorso The Witcher, sì il primo capitolo, ha venduto 400mila copie. Ad anni di distanza (perché il mercato PC è così, vendi un botto anche ad anni di distanza).
http://www.eurogamer...-copies-in-2011
Vuoi vedere quanto sono delusi?
Guardali quanto sono delusi:
http://www.youtube.com/watch?v=gFJoP1yL-z4
#33
Inviato 30 May 2012 - 09:22 PM
Tanta fiducia comunque (e hype a mille).
#34
Inviato 02 August 2012 - 08:36 AM
As promised last week, today we’ve prepared some information about our upcoming Cyberpunk title. It’s great that you have so many questions about the game and we hope that we can satisfy at least some of your hunger for knowledge about the title that’s currently being in the works. With that being said, let’s get to the main dish.
Below you can find the original questions followed by answers from CD Projekt RED Community Manager, Marcin Momot.
Richie79: What elements are you using as inspiration (references) for making Cyberpunk?
Marcin Momot: There are quite a few actually. Aside from the obvious ones like the works of William Gibson or the Blade Runner movie, we also take from the first Ghost in the shell, both anime and manga. We’re also looking up to ShellShock because of its interesting approach to gameplay. The first part of Deus Ex is also a very important source of inspiration to us.
Guipit: Will choosing your class affect the story? If so, how much?
MM: It’s always been very important to us to deliver mature and ambitious entertainment. It’s not going to be any different this time around. We want to keep the role system from the pen & paper version of Cyberpunk. As opposed to the regular fantasy set-up with mages, warriors and archers, we’re going for something different. In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways. That’s where the challenge kicks in, we want to create a game where character customization will be strongly tied with the plot. Now going from that, we believe that we can make a game where, with many different role choices, you will get a very strong, engaging story, just like it was with The Witcher.
Mihura: Will there be full customization of our character like a D&D game, things like gender, ethnicity, moral stand point, sexuality...etc or we will be restrict to something like Geralt from TW2?
MM: We definitely want to give players way more freedom with customization of the main protagonist then they had with Geralt in The Witcher series. We are planning on letting them change their statistics, equipment, implants and much more.
Saoe: When can we expect to see more info, screenshots or first videos from the game?
MM: I keep bothering guys from the art team to release some new content soon but they don’t want to listen to me for some reason. I won’t give up though, so make sure to follow our website and social media because when I finally convince them, you will be the first ones to know.
Geralt The Riv: Will the setting be a totally new designed by CDPR(You know like name of the planet, country, state, city etc) or just a mimic of a current location?(New York, L.A. Miaimi etc.....)
MM: Cyberpunk’s story takes place all over the world, but we’re going to focus on it’s most characteristic venue - Night City. One thing is certain, we want to make a game with an open, living world that stays true to the source material.
#39
Inviato 18 October 2012 - 09:35 PM
https://forum.everye.../#entry13087868
#40
Inviato 18 October 2012 - 09:41 PM
#44
Inviato 18 October 2012 - 09:50 PM
night city
è strano che non facciano un post cyberpunk AAA (non ho letto tutto però) come tutti ma meglio così, la topa in op mi ispira magari è questione di route
Bhe, un gioco con ambientazione post cyberpunk ha sicuramente più restrizioni in termini di concept (e quindi di gameplay) rispetto ad un titolo cyberpunk.
E visto che l'obbiettivo del progetto è quello di realizzare un gioco "ampio" sotto tutti i punti di vista, questa è stata la scelta più ovvia. E poi ce ne stanno troppi di titoli post cyberpunk... per non parlare del fatto che ispirarsi al gdr cartaceo e poi cambiare ambientazione non aveva senso
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