Ecco il sito:
"First off, Id like to welcome you to the development forum for Wasteland 2 after all, its because of you that we are even here right now. Ive been wanting to get back to this franchise for over 20 years and the entire reason Fallout exists today is because I was unable to make a sequel back in the day, and after I cleared up the legal issues we were not able to get publishers excited unless it was a potential billion dollar franchise or they just didnt want the kind of gameplay experience that classic role playing games offered. It was frustrating!
Fortunately, we are in a different era with thanks to fan based funding and digital distribution. We have a chance to move the power back to the developers, allowing us to make genres of games that publishers just would not support. I had completely given up on making a Wasteland sequel until just recently, and I can tell you the last few weeks have been a blast re-connecting with the fans and working on designs. It reminds me of why I was excited about the games business to begin with."
L'appello su Kickstarter si avvicina:
Per chi volesse informarsi sullo storico primo capitolo, ecco alcune info:
Mentre, per capire meglio in cosa consisterà questo attuale progetto, ci sono un paio di interessanti interviste dal Codex e No Mutant Allowed:
Wasteland 2 RPG Codex Interview with Brian Fargo - Part 1
Wasteland 2 RPG Codex Interview - Part 2: Michael A. Stackpole
Wasteland Kickstarter Project Interview with Brian Fargo
Il team è stato "convocato" pezzo per pezzo da Fargo (attualmente a capo di inXile Entertainment), e tra i membri annuncia anche c'è il compositore delle musiche del primo: Mark Morgan (l'illustre compositore della OST di Torment).
Colgo l'occasione per postare anche la "Storia di Fallout" pubblicata da No Mutants Allowed: The Origins of Fallout