#18
Inviato 27 April 2011 - 06:04 PM
bella la opening...peccato non si siano sbattuti di più per fare l'animazione completa del libro che si apre, ma anche così, con i fogli di lato che si spostano, è assolutamente bellissima.
La colonna sonora però ha qualcosa di già sentito....non so dove però.
Non si sa ancra nulla sul gameplay? si vociferava che ci sia una componente semi real time stile Eternal Sonata....bho!
La colonna sonora però ha qualcosa di già sentito....non so dove però.
Non si sa ancra nulla sul gameplay? si vociferava che ci sia una componente semi real time stile Eternal Sonata....bho!
#20
Inviato 28 April 2011 - 12:58 AM
è uno strategico
The battle system places an emphasis on formation. You can select from over 20 formations, which place your party members in different positions on a grid. Examples include "Windmill," where the characters line up in a diamond formation, and "Bull Attack," where they line up in a straight line.
Formations influence battle in different ways, affecting the range where you're open to enemy attack, for instance. Some formations will give you boosters like an HP boost at each turn.
You're free to create and customize your characters, setting things like hair style and color, voice, personality, name and winning line. The personality parameter affects the pace of growth and also changes the lines said by the character during the game.
You can also, of course, equip your character with different weapons. By making use of a given weapon in battle, your characters will increase their skill with that weapon, and will be able to learn new skills.
Example skills mentioned in the Famitsu.com article include:
Flash Code (dagger): This special move performs four quick consecutive attacks on enemies.
Gallop Beat (lance): Your character charges at the enemy like a horse.
Judgement (magic): This thunder spell does damage to multiple enemies and can also add a paralysis effect.
Skull Fang (broadsword): This skill releases a wave when you swing your sword. The wave can strike enemies in the distance.
Blaze Rain (arrow): Two archers team up to flood the enemy ranks with fire arrows.
Each of the game's weapons has 10 types of skills, and over 50 "support skills." You can assign up to four skills simultaneously.
http://www.andriasan...istory_battles/
interessante la parte sulla customizzazione e l'influenza del parametro della personalità sulla crescita del personaggio.
The battle system places an emphasis on formation. You can select from over 20 formations, which place your party members in different positions on a grid. Examples include "Windmill," where the characters line up in a diamond formation, and "Bull Attack," where they line up in a straight line.
Formations influence battle in different ways, affecting the range where you're open to enemy attack, for instance. Some formations will give you boosters like an HP boost at each turn.
You're free to create and customize your characters, setting things like hair style and color, voice, personality, name and winning line. The personality parameter affects the pace of growth and also changes the lines said by the character during the game.
You can also, of course, equip your character with different weapons. By making use of a given weapon in battle, your characters will increase their skill with that weapon, and will be able to learn new skills.
Example skills mentioned in the Famitsu.com article include:
Flash Code (dagger): This special move performs four quick consecutive attacks on enemies.
Gallop Beat (lance): Your character charges at the enemy like a horse.
Judgement (magic): This thunder spell does damage to multiple enemies and can also add a paralysis effect.
Skull Fang (broadsword): This skill releases a wave when you swing your sword. The wave can strike enemies in the distance.
Blaze Rain (arrow): Two archers team up to flood the enemy ranks with fire arrows.
Each of the game's weapons has 10 types of skills, and over 50 "support skills." You can assign up to four skills simultaneously.
http://www.andriasan...istory_battles/
interessante la parte sulla customizzazione e l'influenza del parametro della personalità sulla crescita del personaggio.
#23
Inviato 23 May 2011 - 07:54 PM
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