qui, qualche altra nozione sul gioco
http://www.andriasan...ea_4_announced/
ed ecco che Disgaea 4 permetterà l'interazione tra i giocatori.
First, the game uses Takehito Harada's illustrations in their original form, rather than converting them first into sprites. He said to expect smoother animation as a result. Fans of Nippon Ichi's sprite work will also be pleased to know that the game also includes sprite versions of the art, and you'll be able to switch to them if you please.
The next sales point is "yarikomi" elements. "Yarikomi" is the Japanese word that encompasses all the extra crap that extends gameplay time -- things like collecting items, aiming for the high score, and building up your characters. Disgaea is known for such elements. For part 4, Nippon Ichi is implementing a system where players will be able to show off to other players just how much "yarikomi" they've gotten out of the game. When connected online, you'll be able to attack other players. They'll also be able to attack you.
So what happens if a player who's raised his characters to top levels attacks a beginner player? Niikawa cited two possibilities for dealing with this. First, they're considering allowing players to set it up so players at certain levels will be abel to attack in this way. Additionally, it's possible for players to come into your Disgaea world not just to attack, but to assist as well.
The final element was one of the big focuses of the trailer: a political theme. This replaces the school theme of part 3. You'll be able to manage internal factions in a government.
Una aggiunta non da poco direi.