Release date: fine 2011
http://www.youtube.com/watch?v=I-CdQmxH96M&feature=player_embedded#!
When does the game come out?
We are planning to release Firefall at the end of 2011.
Is Firefall an MMO?
No. Firefall is first and foremost an action shooter. We incorporated a lot of elements that you might find in various genres, including MMOs, but it is not an MMO in the traditional sense.
How much will Firefall cost to play?
We are so excited about Firefall that we want to make sure everyone can play it and join their friends in the game. When Firefall releases, it will be available online for download and play for absolutely free.
Will there be a subscription fee?
Absolutely not. We do not feel that a subscription fee best suits the style of game we are creating.
How do you plan to make money?
We plan to offer a marketplace for Firefall that will offer players items to enhance their gaming experience. We are adamantly against selling anything that might compromise the skill-based aspect of the game.
What are you showing at PAX?
We are demoing a portion of the open-world experience. You can check out the same demonstration (minus the awesome experience of meeting the dev team) by checking out the movies on http://www.firefallthegame.com
Are there any additional details regarding the competitive multiplayer?
For now, we are only discussing the open-world co-op experience. You can expect to see a lot more about the muliplayer experience at a later date.
What are battleframes?
Battleframes are sets of armor and weapons that denote your class in Firefall. You will customize these pieces of armor and weapons through modules and upgrades to create your own unique style of play. Battleframes can be switched out during gameplay at a battleframe station, giving you the option to change tactics on-the-fly.
How many battleframes will there be at launch?
For PAX, we are only talking about the Assault and Medic battleframes. Additional details will be released later.
Da queste faq possiamo capire che:
-non sarà un mmorpg
-non si dovrà pagare alcun canone mensile
-ci saranno microtransizioni che però non andranno a compromettere il bilanciamento del gioco che resterà skill-based
A me sembra molto, molto promettente.