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[PC] Recettear: An Item Shop’s TaleEasyGameStation - Postmortem pag-3


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#1
sonuccio

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Quando fu annunciato in europa Chantelise qualcuno se ne uscì fuori col desiderio di veder in inglese pure un altro gioco di EasyGameStation, sviluppatore/produttore di questi Doujin Game, "piccoli" giochi di hypernicchia.
Il nome originale giapponese non lo ricordo ma, ecco qui, Recettear: An Item Shop’s Tale è in arrivo nel prossimo futuro su PC e, credo, solo in via digitale.

Da ringraziare questa volta è Carpe Fulgur. Questa una breve descrizione dello studio, estratto dalla loro homepage ) http://www.carpefulgur.com/about.html ):

Carpe Fulgur LLC was informally founded in December of 2009 by Andrew Dice and Robin Light-Williams. The two had been friends for some time, and after several frustrating experiences in the interactive entertainment industry (particularly with the localization side), the two resolved to take a different course of action. They envisioned a localization group that could bring deserving works of interactive entertainment - independently-made or otherwise - from Japan to America while using the fruits of modern technology to collaborate as closely as possible with the original content creators, in order to create English-language versions of works that read naturally in English but were still as close as possible to the visions of the original creators. The two need not be mutually exclusive - that rests at the heart of Carpe Fulgur's philosophy.

The name itself is Latin, a variation on Horace's famous "carpe diem" exhortation. It refers to the idea that nothing worth doing can be done without risk, sometimes seemingly foolish risk - to master the storm, sometimes you must try to seize the lightning. Both of the founders felt this symbolized their situation well. Most people would call them foolish for trying to localize a game on their own with a minimal budget, but sometimes one must reach out and seize their dream or it will get away from them forever. Even if that dream burns like lightning at times.

The two soon secured their first project, and Nicholas Carson was dragooned brought onto the team to assist with 2D graphics and interface work. The company was formally registered in June of 2010 in anticipation of the group's first commercial release, and very soon the entire Carpe Fulgur team hopes to show the world how to seize the lightning.



Il gioco in questione invece è descritto così:


Recettear is a game about an item store, the girl who lives in it, and the fairy whose job it is to make sure that the girl doesn't burn down the item store by accident.
Playing the game involves gathering items - either by playing the markets in the city of Pensee, or grabbing an adventurer and delving into the dungeons that dot the countryside - and selling them to the customers who come through your doors. Tear, the fairy, is here to collect on a loan your father took out - and she'll have to take the store, which doubles as your house, if you can't pay up!
The game is split into two main parts, then: selling items, and exploring dungeons. There isn't really much of anything quite like this combination in any other game, and the number of items you can find is massive.
Selling items and dungeon diving isn't all there is to do, however. There's quite a cast of characters to meet in Recettear, some friendly, some less so. Their fates tie into your own, though, and helping them out could lead you to riches beyond your wildest dreams!
So what're you waiting for, Recette Lemongrass? You've got a debt to pay, and only so much time to do it in.

In prarica di deve gestire un negozio con vari articoli presi in giro per la città e nei dungeon.

Immagine inserita
Immagine inserita
Immagine inserita
Immagine inserita


altro, con descrizione del gameplay, immagini e personaggi, è sul sito.
http://www.carpefulgur.com/recettear/


qui si può scaricare anche una demo e giocare la primissima parte del gioco
http://www.carpefulg...ettear/demo.htm





Un gioco che interesserà a 2 gatti morti, ma è sempre bello vedere persone interessate a localizzare e vendere prodotti di questo genere :P

la data di distribuzione non è stata ancora resa nota.

#2
Winterfury

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[Censura] ma cosa mi hanno tirato fuori dal cilindro?

mio al lancio.

#3
reriel

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sembra molto carino.

#4
sonuccio

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ed ecco unaintervista a Carpe Fulgur da rpgamer

http://www.rpgamer.c...cettearint.html


qualche estratto interessante:

Recettear: An Item Shop's Tale is your first localization project. Could you explain to us why you chose this title to localize?

That's a little disingenuous, though, so I'll say this: above all, Recettear was the most unique experience we knew of and wanted to bring to Western audiences. It was far too good of a game to just leave to languish in Japan, alone and forgotten by "big" publishers. It also helped that EasyGameStation, the indie group that made the game, was actually pretty eager to see their original works released overseas; whereas many other groups, indie or otherwise, might have been difficult to negotiate with or might not trust an essentially unproven localization group, EGS was very easy to work with and we had a deal worked out pretty quickly. EGS has been a dream to work with and we'd love to do more projects with them.

Above all, though, it simply seemed like Recettear was the best title we could bring to America. It provides an experience that isn't really available from any other product on the market, we think.


The gameplay in Recettear sounds very similar to that of the Atelier series in terms of owning a shop and collecting items. Is the gameplay in Recettear similar to the Atelier games? What are some of the differences? How does customer interaction work in this game?
AD: Hah, oh dear. If you want a sure-fire way of making Muracha (the director at EasyGameStation) angry, suggest that Recettear is similar to Atelier. That said, I can see where some people would see similarities between the two, although Muracha is right, in the end; the focus of the games is very different. With the Atelier series (or at least those games which are not "standard" RPGs), the focus is on item creation; there's often a secondary system for managing other aspects of your character's life, but they're really fairly simple in the end.

Recettear is just the opposite; the shop management is where the complexity lies. There is an item-creation system of sorts in the game, but it's a fairly simple affair all told and is definitely not where the great focus of the game lies. In Recettear, you manage nearly everything about your store, from prices to what is put on the shelves to what's displayed in the windows to what your walls and floors look like. Everything is under your control, and influences what you can sell and how you can sell it. Need to bring in richer customers? Make the place look nice! Want to sell items of a darker bent, like skull-shaped candles (an actual item)? Whip out the evil-looking countertops!

You interact with the customers directly; each item has a base price (that can be influenced by news events around town), and you can try to haggle up from there if you want to make some real money. Don't try to haggle too high, though, or you might drive off a customer!


How difficult would you say it is to localize a game like Recettear? What are some of the challenges you have faced during this project?
AD: The biggest challenge from a purely technical standpoint was the item list and ordering system. Oh god, the ordering system, I'm already having nightmare flashbacks. We essentially had to work with Thor, EGS' lead programmer, to completely rebuild the item list and order system in order to allow for English grammar that made even a lick of sense - "a weapon" versus "weapons", "some food" versus "foodstuffs" and the like. Plurals like this don't exist in Japanese, so we had to explain the problem to EGS and then come up with an (ultimately rather complicated) solution. To be totally, brutally honest I'm still not completely satisfied with every single case of this, but it still reads like English now instead of gibberish.

Beyond that, I would say it wasn't substantially more difficult than many other RPGs; there's quite a bit of text, but that's simply a matter of time and skill. We did work pretty closely with EGS to make sure we understood the background of the game and characters and cleaved as close to the vision of the developers (while still reading well in English). It was definitely the item list and related mechanics that caused us a great deal of contortion (not to mention the sheer size of the item list – five hundred sixty nine entries total, counting the "unknown" items!)




Questo piccolo gruppo ha la voglia di entrare nel mondo delle console come team di localizzazione, ma sono anche interessati a portare in occidente anche altri giochi EGS, come Chantalise (hemm...qualcuno li avverta che c'è già), ma sopprattutto....Territorie! uno strategico.
In più, hanno confidato che in passato, quando pensavano a quello che la compagnia avrebbe pututo fare in futuro, pensarono pure a Falcom e a Sora no Kiseki :lol: Si chiedono pure se XSEED abbia bisogno di una mano con la traduzione della trilogia.

Comunque Reccettear non ha ancora una data precisa, ma dicono che al meglio dovrebbe uscire l'ultima settimana di agosto, ma non escludono che possa slittare a settembre. Ovviamente il risultato di questo gioco inciderà sui progetti futuri.

Personalmente gli auguro le migliori cose e spero che riescano ad avere successo.

#5
DigitalDevilPoison

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E' figo °° per pc ! Lo voglio cribbio !

#6
sonuccio

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una data generica è il 10 settembre e sarà venduto a 20 dollari in america e 15 in europa.

questo il sito dove si potrà comprare (scaricandolo)
http://www.impulsedriven.com/

Questi ragazzi però si lamentano del fatto che i distributori non li prendono sul serio...



tra l'altro su quel sito ho scoperto che c'è un gioco indipendente che clona Dragon Crystal O_O assurdo...

#7
Winterfury

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Niente retail?

#8
Witchedwiz Imperateur des Nerds

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quindi si compra solo tramite impulse?

#9
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no, nulla retail. NOn potrebbero del resto.

per ora solo tramite Impulse...perchè nessun'altro gli dà credito >___>

#10
MegaLeon

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Ma che figosità. Spero vivamente per quei ragazzi che la cosa abbia successo sufficiente a fartli tirare avanti :D

#11
tequila79

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tra l'altro su quel sito ho scoperto che c'è un gioco indipendente che clona Dragon Crystal O_O assurdo...


Fermi tutti: QUEL Dragon Crystal, per Master System??? E qual è sto gioco???

#12
MegaLeon

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Fatto una buona giocata con la demo, pare davvero bello! Interessante come poi gli avventurieri che assoldi nella gilda vengano da te a comprare l'eqipaggiamento...
E alcune perle di Recette... :D
"Oh, Capitalism!"

:megalol:

#13
DigitalDevilPoison

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Io lo voglio. Quando uscirà me lo prendo, non sarà retail ok, ma il mio acquisto questi ragazzi se lo meritano, come meritano di avere riscontro positivo dal pubblico in generale, se il gioco è bello come sembra.

#14
sonuccio

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Fermi tutti: QUEL Dragon Crystal, per Master System??? E qual è sto gioco???

si, proprio quello. Però la grafica del sito si è aggiornata e non lo trovo più...ma graficamente era proprio una cionata :D

#15
tequila79

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si, proprio quello. Però la grafica del sito si è aggiornata e non lo trovo più...ma graficamente era proprio una cionata :D



No no, ti prego, ritrovamelo! Uno dei giochi più tosti che ho mai giocato, se lo finivi eri un fottuto eroe!

Back on topic: questo Recettear sembra carino, devo approfondire!




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