Altro progetto legato a FFXV, questa volta diretto alla VR di PS4, Monster of the Deep: Final Fantasy XV che sarà disponibile a settembre:
Altri annunci legati a FFXV sono previsti per la Gamescom:
“We held back a bit of information during E3,” Square Enix marketing manager Akio Ofuji said during the broadcast. “We are preparing with high praise to do all sorts of things on a large scale this summer.” (Editor’s Note: “With high praise” is a joke—it’s sort of a Japanese slang trend at the moment.)
Director Hajime Tabata added, “That’s right. We’ve been extremely busy. We have to be sure to have some good announcements in the summer.”
Tabata then confirmed that information would come at Gamescom in August, with Tabata saying, “I want to put out some good news during Gamescom.”
http://gematsu.com/2...d-gamescom-2017
Disponibile l'update 1.12:
- Implementation of Regalia Type-D off-road customization option (available at Hammerhead)
- Conclusion of survey regarding future updates
- Addition of compatibility with “Episode Prompto”
- Addition of pieces from “Episode Prompto” to music player tracklist
- Various bug fixes
http://gematsu.com/2...e-now-available
Teaser trailer Episode Ignis, che sarà disponibile a dicembre:
Le Magitek Exosuits saranno disponibili da questo luglio come dlc gratuito:
http://gematsu.com/2...agitek-exosuits
Confermata la versione PC per inizio 2018, info e trailer:
THe PC version of Final Fantasy XV will come equipped with Nvidia GammeWorks technology and other advancaed PC features that add “cutting-edge graphics and physics simulation technologies” with support for Nvidia’s capture and share tools.
The PC version will include the following GameWorks technology for real-time graphics and physics simulations:
- Nvidia Flow – creates vivid, combustible fluid, fire and smoke.
- Nvidia HairWorks – creates dynamic, life-like hair and fur for characters, animals and monsters that inhabit the game.
- Nvidia ShadowWorks – enables characters to cast shadows on themselves.
- Nvidia Turf Effects – creates life-like grass and vegetation in the game environment.
- Nvidia VXAO – adds depth and realism based on the physics principles shadows and light.
There is also support for both GeForce Experience capture and share tools:
- Nvidia Ansel, an in-game photography tool that allows gamers to compose shots from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share screenshots in 360 via a smartphone, PC or VR headset.
- Nvidia ShadowPlay Highlights automatically captures the player’s greatest gaming achievements in video and screenshot, enabling seamless sharing through social channels.
http://gematsu.com/2...g-pc-early-2018
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