Sviluppatori: Iron Tower Studios
Sito ufficiale: Click
Forum ufficiale (inglese): http://www.irontower...index.php/board
Il titolo in questione è un RPG a turni, con visuale isometrica ed esclusivamente single-player. Ambientato in un mondo d'ispirazione fantasy, post-apocalittico, ispirato alla caduta dell'impero romano. Le caratteristiche sembrano tutte in regola ed in linea con gli rpg della vecchia scuola, quindi con un sistema di skill, gameplay non lineare, quest che possono essere affrontate in differenti modi in base alle skill del proprio personaggio, scelte varie e conseguenze e soprattutto dialoghi estesi e complessi.
Ovviamente è un titolo che punta a una nicchia ristretta di persone, ai giocatori appassionati a questo genere, un gioco quindi non per tutti. Mi pare inutile dire che non fa della grafica il suo punto di forza.
E' un gioco indie ed è sviluppato da 4 persone.
Video combattimento
Features del gioco :
-7 distinctive gameplay styles: from knight, serving a Noble House, to grifter, preying on greed and gullibility.
-23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.
-Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
-8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
-Non-combat quest resolutions and a well-developed diplomatic path ( "The best weapon against an enemy is another enemy." )
-Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
-Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.
-Extensive dialogue trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.
-An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
-Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison's potency, use corrosive acid on locks, and experiment with black powder.
-Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
-3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.
PC Gamer UK
"Fortunately for anyone who's determined that RPGs must not progress into first-person 3D, there are still games like Age of Decadence (pictured). It's post-apocalyptic, it eschews magic and it's indie. It's a game predicated on social interactions, cause and effect and plenty of dialogue options; it's pretty low-tech, but has plenty of features, such as the action-point based combat, that old school roleplayers will probably find comfortingly familiar. Try www.irontowerstudio.com for more."
Gameshark
"... I'm talking about an interesting role-playing game, The Age of Decadence. The game promises a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees. If you like open-ended RPG's this one is worth keeping an eye on."