#1
Inviato 29 April 2009 - 07:45 PM
<b>Publisher:</b> Capcom
<b>Sviluppatore:</b> Bionic Games
<b>Genere:</b> Action Adventure(Hack 'n' Slash)
<b>Uscita PAL:</b> 25 Settembre 2009
<b>Uscita USA:</b> 29 Settembre 2009 <span style="font-size:18pt;line-height:100%"><b>Trailer di lancio</b></span> <span style="font-size:18pt;line-height:100%"><b>Copertina</b></span> <img src="http://img24.imagesh...0/52179688.jpg" border="0" class="linked-image" />
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<span style="font-size:18pt;line-height:100%"><b>Immagini</b></span>
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<b>Video</b>
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<span style="font-size:18pt;line-height:100%"><b>Press Release</b></span>
<div class='quotetop'>CITAZIONE</div><div class='quotemain'>Team up and take charge!
Spyborgs, Capcom’s hottest new thrill ride will be coming exclusively for the Nintendo Wii this year. Combining an extraordinary sci-fi world with action packed 2-player co-op, this original IP is a must-have Wii title for action fans.
A cybernetically-enhanced group of super heroes is set-up to die by a former team member they trusted. When players take control of the weapon-enhanced cyborgs in their pursuit of the traitor, they will come together in 2-player co-op to face over 35 stages of mind-blowing challenges packed with epic boss battles and swarms of enemies that only a team of two can defeat!
In Spyborgs, players select two of the three Spyborg characters and use the motion-based Wii-remote to shoot, slash and pummel their way through hordes of mechanized enemies. Designed around the team experience, in single-player mode, players will be able to strategically jump back and forth from one member of the team to the other, rapidly tackling different challenges with their unique abilities.
With an in-depth two player co-op system, players will also be able to experience the frenetic fun with a friend. This advanced co-op feature utilizing the Wii-remote motion control provides Wii action fans with a dynamic and fresh approach to beat-em-up, brawler gameplay. Whether playing solo or with a pal, the more skilled you become, the more able to perform a variety of stylized co-op finishing moves to obliterate your enemies.
Using the most advanced technology on the Wii, Spyborgs is being developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact Games developers (known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man).</div>
<span style="font-size:18pt;line-height:100%"><b>Info</b></span>
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Features:
• Stunning Graphics: Pushing the graphical capabilities of the Wii, Spyborgs will offer a variety of vibrant environments and detailed character models alongside action-packed gameplay.
• Extreme Co-Op: Designed around the 2-player co-op experience whether playing alone or with friends, single players can jump seamlessly between characters at any time to take advantage of their unique weapons and skills while friends can tag-team it to create crazy combos and finisher moves for the ultimate brawl.
• Brawler-style Gameplay: Action-packed, intuitive gameplay for all skill-levels.
• Robust combo system to master: Multiple character specific combos allow players to chain light and heavy attacks to increase their Combo/Power meters and unleash devastating “Finisher” moves and “Co-Op Finisher” moves.
• Upgradeable Attack System: Power-up by collecting “crimson spark” currency from defeated enemies and destructible environments to purchase upgrades.
• Instant Character Swap: Users can instantly switch between two characters mid-combat to utilize each character’s strengths.
• Cinematic Boss Battles: Epic, action-packed and absolutely thrilling battles featuring full-screen, dynamic and wickedly challenging bosses.
• Robust Achievement system: Similar to Xbox 360 and PSN, players are rewarded with an Achievement Title signifying their accomplishment. Taking it one step further, these Achievements also unlock bonus videos, concept art and new challenges in the game.
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<span style="font-size:18pt;line-height:100%"><b>L'angolo del Cavaliere Extreme(con l'aiuto di Hypercat)</b></span>
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V.S.
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Lo diceva anche Eraclito che..."Panta Rei",Tutto scorre. <img src="https://forum.everye...DIR#>/sisi.gif" style="vertical-align:middle" emoid="" border="0" alt="sisi.gif" />
Trailer super-mega-iper segreto <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid="" border="0" alt="tongue.gif" />
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#3
Inviato 29 April 2009 - 08:49 PM
http://gonintendo.com/?p=80851
I Pg sembrano essere ridotti effettivamente a 3... chissà se solo per questa demo
Modificata da Butulino, 29 April 2009 - 08:50 PM.
#5
Inviato 29 April 2009 - 10:07 PM
Almeno quattro sarebbe stato meglio.No, sono diventati proprio tre. C'è scritto nella press release: "In Spyborgs, players select two of the three Spyborg characters" riferito alla modalità multiplayer.
Se li rendono ben diversificati, tre personaggi vanno benissimo.
#6
Inviato 29 April 2009 - 10:43 PM
(tipo che possono fare altro a parte l'ennesimo remake di RE )
#7
Inviato 29 April 2009 - 10:45 PM
Stoca le immagini sono più photoshoppate dei capelli dello psiconano
Guarda vedendo il video che ho postato oggi, oltre che alla riduzione dell'aliasing, non mi sembra che le immagini siano state ritoccate più di tanto...
L'illuminazione e le texture sono tutte appartenenti al gioco...
Modificata da Butulino, 29 April 2009 - 10:46 PM.
#9
Inviato 30 April 2009 - 08:01 AM
da gonintendo
- game may not be running at 60FPS as of right now
- build played at CAPTIVATE 09 was roughly 2-3 weeks old
- Mike Stout and Lloyd Murphy are the design lead and creative director respectively
- expect brawling, boss fights and light platforming elements
- Kinetic and Voxel have been removed from gameplay
- internally, the game is thought of as a mix of Devil May Cry and Ratchet & Clank
- coming in 2009
- a lot more to show on the game, maybe release date and more info at E3
#11
Inviato 30 April 2009 - 08:10 AM
Devo dire che ora è molto più interessante, i toni sono dark pur rimanendo un tratto decisamente cartoon, e graficamente sembra ben fatto.
Uno degli aspetti positivi di internet per il mondo dei videogiochi è proprio questo: un dissenso dei videogiocatori nelle community può portare gli sviluppatori a cambiare quasi tutto dei loro progetti, mentre un tempo come era stato pensato, il gioco usciva. Con i pro ed i contro.
Questo cambiamento comunque ha giovato al gioco.
#12
Inviato 30 April 2009 - 08:22 AM
- build played at CAPTIVATE 09 was roughly 2-3 weeks old
- Mike Stout and Lloyd Murphy are the design lead and creative director respectively
- expect brawling, boss fights and light platforming elements
- Kinetic and Voxel have been removed from gameplay
- internally, the game is thought of as a mix of Devil May Cry and Ratchet & Clank
- coming in 2009
- a lot more to show on the game, maybe release date and more info at E3
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